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View Poll Results: How should magic be handled in the Master of Magic Mod?
Units should keep their magic paths. 8 27.59%
Units should lose their magic paths and have ranged attacks with ammo. Heroes keep magic. 13 44.83%
Magic should be removed from everyone except wizards. 8 27.59%
Voters: 29. You may not vote on this poll

 
 
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  #17  
Old October 6th, 2009, 07:13 AM

Sombre Sombre is offline
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Default Re: Master of Magic Mod

So is each wizard tied to a race as a pretender option, or can each race pick each wizard?
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