Quote:
Originally Posted by HoneyBadger
The problem with gems isn't the micromanagement factor. It's the fact that there's only the 8 common gem types. If there was the ability to make new types of gems, some rarer than others, many of the spells that the AI shouldn't be casting/wasting gems on, could easily be made inaccessible to the AI, while retaining the good aspects of gems in the game, and at the same time opening up new thematic opportunities, and brand new strategies and spells.
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I disagree. I've had a S9 caster scripted to magic duel * 3 + returning (whatever the spell name is). Instead of using 1 gem per magic duel, it wasted 3 gems, for a total of 11 instead of 5 gems. You have to take that into account when giving gems to your commander, which is a real pain.