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October 8th, 2009, 04:19 PM
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Corporal
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Join Date: Jan 2009
Location: Modena, Italy
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Re: Secondary Magic Effects
Quote:
Originally Posted by chrispedersen
Quote:
Originally Posted by Quitti
Also, nature increases your maximum age by 25 years I think, and death by 10. I think death also reduced the chance to get diseased (or all afflictions?) by old age. Is there anyone who knows better?
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Also, blood 9 gives a blood curse; air 9 gives shock resistance; fire - fire weapons; water quickness. ETc.
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You're mixing intrinsic magic path bonuses with blessings there 
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October 9th, 2009, 05:55 PM
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Private
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Re: Secondary Magic Effects
What does death curse actually do? Is it just a euphamism for curse?
And what does 2 an+mr mean for death weapons?
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October 8th, 2009, 08:03 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Secondary Magic Effects
Age bonuses are explained in the FAQ. Death magic grants +30 undead leadership per level, not +20 as the manual erroneously claims. It was +20 in Dom2, but with the larger armies in Dom3, the bonus was increased.
Death magic does reduce chance of old age afflcitions. Someone did extensive testing on that sometime back.
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October 8th, 2009, 10:38 AM
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Corporal
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Join Date: Mar 2009
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Re: Secondary Magic Effects
The age boosts from magic paths are linked to creature type, IIRC.
I think it's Fire and Nature for living mages, death for demons and undead.
EDIT: Sorry Edi, didn't see that part of your post >.<
Last edited by Ishamoridin; October 8th, 2009 at 10:47 AM..
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October 9th, 2009, 06:09 PM
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General
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Join Date: Apr 2005
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Re: Secondary Magic Effects
2 an+mr means 2 Armor negating damage, with a magic resistance roll.
Which is actually, like most Dom damage, 2 plus a random roll, open ended d6.
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October 9th, 2009, 07:21 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Secondary Magic Effects
"Death curse" means that somebody who kills you has a chance (MR check?) of being cursed. Might be useful if you've got piles of flagellants or the like, but bear in mind that curse doesn't stack -- you're either cursed or you're not -- and the only impact is increased chance of afflictions when wounded.
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