Re: Gemless Spells
It's a pain, but that's an issue with how the game itself operates, rather than a balancing issue. It would be wonderful to see that problem solved, but until Illwinter gets around to producing Dom 4, I'd rather what we have be better balanced (something we can work on) than see large portions of the game amputated.
All that said, adding the ability for us to mod gems seems like it could be done with the current game, rather than requiring a complete rewrite. Considering the modding depth present, it seems anomalous that gems, in particular (and magic in general, outside of spell creation/manipulation itself) is so lacking. It's-to me-a bit like being able to play around with the recruitable units in a Nation, but not being able to make new Nations.
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You've sailed off the edge of the map--here there be badgers!
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