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October 8th, 2009, 01:33 PM
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Major
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Join Date: Feb 2009
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Re: Warhammer Dwarfs, discussion/hype thread
Like was sugested in the ork thread, can´t you just make them cast a #onebattlespell reducing their paths during battle?
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October 8th, 2009, 01:45 PM
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Colonel
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Join Date: Jun 2007
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Re: Warhammer Dwarfs, discussion/hype thread
Quote:
Originally Posted by Fantomen
Like was sugested in the ork thread, can´t you just make them cast a #onebattlespell reducing their paths during battle?
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That suggestion was for boosting orc shaman paths in combat by making them #onebattlespell the "Power of the Spheres" spell.
However, there is no spell (nor mechanic to mod one in) to make you lose power in magic.
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October 8th, 2009, 03:45 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Warhammer Dwarfs, discussion/hype thread
Ah, too bad.
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October 9th, 2009, 05:50 AM
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Second Lieutenant
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Re: Warhammer Dwarfs, discussion/hype thread
Quote:
Originally Posted by Burnsaber
Quote:
Originally Posted by Fantomen
Like was sugested in the ork thread, can´t you just make them cast a #onebattlespell reducing their paths during battle?
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That suggestion was for boosting orc shaman paths in combat by making them #onebattlespell the "Power of the Spheres" spell.
However, there is no spell (nor mechanic to mod one in) to make you lose power in magic.
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Hum, maybe it is possible to mod a new spell by copying "Power of the Spheres" and giving it a negative damage (not sure if it will works, but it might be worth a try) ? You could then use this spell with #onebattlespell.
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October 9th, 2009, 06:03 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Warhammer Dwarfs, discussion/hype thread
Quote:
Originally Posted by Jack_Trowell
Hum, maybe it is possible to mod a new spell by copying "Power of the Spheres" and giving it a negative damage (not sure if it will works, but it might be worth a try) ? You could then use this spell with #onebattlespell.
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I can see what you mean, but it just cannot be done. The "Power fo the Spheres" is a hardcoded buff effect. Modding it to reduce paths would be like trying make Regenreration to be hp-loss (a'k'a impossible).
I think that I have good compromise with the "enc 3 Runic Armor" treatment. The loss of a body slot is a shame, but not that much of a loss (whoa, you can't use Robe of the Sea! Big deal).
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