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June 25th, 2002, 10:51 AM
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Brigadier General
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Re: How is it possible to raid without retreat ability?
I back Rollo and Q. In SE3 you had to chase the enemy into a corner in the system map. Where is the difference to chasing him into a corner in the battle map?
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June 25th, 2002, 11:17 AM
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Colonel
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Re: How is it possible to raid without retreat ability?
perharps specialized component with high cost, tech level etc. etc would solve the problem, plus inserting, some cheaper to some of the racial traits, like Temporal races
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June 25th, 2002, 03:31 PM
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General
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Re: How is it possible to raid without retreat ability?
Rollo and Q are correct. But, B-U-T-T... If I'm not mistaken in SEII only the attacker had the option to retreat. Thus the enemy would HAVE to fight it out unless you (the attacker) retreat. Or is that what you guys mean as well? Because if the enemy could retreat on command as well then that'd be just stupid. Then the fights would basically never have an end, and no empire would win. So as long as the retreat option would be for the attacker then yes I would love to have it back.
I like what Taera said too, having a special componate that allows you to retreat or not. But then again that brings up the issue I just got done talking about. Because if it's a componate then that would mean the enemy being attacked if they had the componate all they'd have to do is use it and the battle is over. So they'd have to make it so only the attacker with the componate could retreat.
[ June 25, 2002, 14:33: Message edited by: Ragnarok ]
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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June 25th, 2002, 03:35 PM
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Colonel
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Re: How is it possible to raid without retreat ability?
then there's the opposite of my idea - add a component high on the tech tree that would prevent the enemy from retreating.
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June 25th, 2002, 04:00 PM
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Shrapnel Fanatic
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Re: How is it possible to raid without retreat ability?
One more person backing Rollo.
The only "retreat" option I wold prefer to have is in the combat strategies.
Something along the lines of "If my shields (or hull) are below ## percent, then switch strategy to don't get hurt"
Your raiders could harrass a slower enemy, and then fall back to the edge of the combat map before they get severely damaged.
Retreating from the combat map should only happen after 30 turns. If your ships had the ability and the orders to retreat, they wouldn't have entered combat in the first place, since they would have stayed away from enemies on the strategic map.
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June 25th, 2002, 04:03 PM
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Private
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Re: How is it possible to raid without retreat ability?
Quote:
Originally posted by Taera:
then there's the opposite of my idea - add a component high on the tech tree that would prevent the enemy from retreating.
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Like Warp Disipator from MOO2, except there's no warp to dissipate 
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June 25th, 2002, 04:25 PM
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Second Lieutenant
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Re: How is it possible to raid without retreat ability?
I'm with Rollo on this too. Retreating in SEIII was a pain and ate up far too much time when chasing down a single colony ship or transport.
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