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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old October 12th, 2009, 03:59 PM

Lurker_at_Threshold Lurker_at_Threshold is offline
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Default Re: Warhammer Greenskin hype/brainstorming thread....

Quote:
Originally Posted by BandarLover View Post
Almost forgot, I need ideas on start sites. What gems they should produce, units, etc.

Hopefully on my next 2 days off, I'll have completed a bare bones dm file of just orc units, but I'd like to add start sites to it as well.
What paths are you planning on giving the mages?

I think the capital only sites should be idols of gork/mork respectively each would give 1 F and 1 N gem. There could be a separate badlands or black wastes site that produces 1 D gem and allows for the production of black orcs. Of course that is if you want to make black orcs capital only.

As far a summons go, I think most of them should center around nature magic, particularly for squigs and trolls. A possible high level summon could be to call a Waagh or great Waagh which would produce large quantities of orcs and goblins as well as a couple of commanders.
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