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Old October 13th, 2009, 08:46 AM
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Stavis_L Stavis_L is offline
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Default Re: Modding shortlist

BTW, the shortlist is in need of update. The following wished-for features have been granted over the various patches by the kindly devs:

MONSTER MODDING

* #landshape [monster nbr]
* #watershape [monster nbr]
* #forestshape [monster nbr]
* #plainshape [monster nbr]
* #heat [value]
* #cold [value]
* #stormimmune
* #unique
* #beckon [value]
* #affliction [bitmask] [chance] --> implemented as #startaff [percent]
* #stonebeing
* #bloodvengeance [strength]
* #leper

WEAPON MODDING

* #range (suggestion for negatives to indicate strength based is implemented)
* #mrnegates
* #mrnegateseasily
* #dt_small
* #dt_large
* #dt_construct --> not implemented, but can be simulated with #secondaryeffect and #dt_constructonly
* #dt_magic
* #dt_demononly
* #dt_constructonly
* #mind
* #dt_raise

NATION MODDING

* #undeadnation --> implemented as #autoundead, #zombiereanim, #horsereanim, #manikinreanim, #tombwyrmreanim, and #wightreanim
* #addpretender [monster nbr] --> implemented as #restrictedgod [nation nbr] in monster modding
* #killingdominion [multiplier] --> implemented as #domkill [value]
* #templecost [value]
* #labcost

MAGIC SITE MODDING

* #mon [monster nbr]
* #com [monster nbr]
* #increase_[scale] [+/-1] --> implemented as #incscale [scale] / #decscale [scale]
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  #2  
Old October 13th, 2009, 10:58 AM

Sombre Sombre is offline
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Default Re: Modding shortlist

Quote:
Originally Posted by Stavis_L View Post

* #affliction [bitmask] [chance] --> implemented as #startaff [percent]
* #mrnegates
* #mrnegateseasily
* #dt_construct --> not implemented, but can be simulated with #secondaryeffect and #dt_constructonly
* #dt_magic
* #dt_demononly
* #mind

NATION MODDING

* #addpretender [monster nbr] --> implemented as #restrictedgod [nation nbr] in monster modding
The above, at least, should still be on the shortlist as they are not truly implemented afaik. I don't have the mod manual in front of me right now though.
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Old October 13th, 2009, 01:41 PM
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Stavis_L Stavis_L is offline
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Default Re: Modding shortlist

Quote:
Originally Posted by Sombre View Post
Quote:
Originally Posted by Stavis_L View Post

* #affliction [bitmask] [chance] --> implemented as #startaff [percent]
* #mrnegates
* #mrnegateseasily
* #dt_construct --> not implemented, but can be simulated with #secondaryeffect and #dt_constructonly
* #dt_magic
* #dt_demononly
* #mind

NATION MODDING

* #addpretender [monster nbr] --> implemented as #restrictedgod [nation nbr] in monster modding
The above, at least, should still be on the shortlist as they are not truly implemented afaik. I don't have the mod manual in front of me right now though.
Hrm...I was going by the documentation in the modding manual that comes with the 3.23b patch, on the presumption that anything documented there would no longer be a wish-list item, but rather a bug-fix request if it's not working. I have not personally tried all of the above commands. Where the (documented) implementation deviates from the request, I've indicated (but perhaps you're right, and those should be left as reminders; I'm thinking that they're a lot less likely to get attention if they've already been visited once and not fully implemented, though.)
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