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Old October 19th, 2009, 02:40 AM
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Mobhack Mobhack is offline
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Default Re: Changing the AO unit.

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Originally Posted by stormbringer3 View Post
I know that the overwhelming consensus is to never change the AO unit. I completely understand that changing the AO into an armor unit is looking for a sudden game over. My question is what are the downsides to changing it to another infantry type unit such as a mountain unit to match the rest of my mountain infantry. I always have 3 FOs as part of my core force so I don't use my AO as a spotter.
Thanks for any opinions.
If you have enough spotters, then you could change A0 to a grunt type. But that might make you use him in combat more, and so risk losing him and ending your campaign (if not a PBEM). You also would need a bigger vehicle than a jeep to move him about.

The HQ (whatever you decide to make him) is not intended to get engaged in combat.

Andy
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Old October 19th, 2009, 06:14 AM

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Default Re: Changing the AO unit.

Changing the AO unit to a regular ( full sized ) infantry squad, has no drawbacks and several advantages in the Long Campaign.
First it is more survivable from heavy artillery fire.
Second it can fight of a sneaky rear area infiltrater.
Third if it has ant AT weapons it won't get massacred by an
enemy tank that makes a rear area soft target hunt.
I have had several long campaigns ended due to Hvy Arty killing the AO on the first turn pre bombardment. Two hits from 150mm will kill a six man AO. A full size squad may survive to rout away.
Playing any allied side, The AO can come to grief from a pair of SMG armed scouts creeping up. Not to mention the invisable Japenese. If it is full sized with integral MG, it can supress and withdraw or even kill such a pest.
I agree its best not to send AO into main fray. But it does not hurt to give it better self defense ability.
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Old October 21st, 2009, 02:50 AM
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gila gila is offline
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Default

Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by stormbringer3 View Post
I know that the overwhelming consensus is to never change the AO unit. I completely understand that changing the AO into an armor unit is looking for a sudden game over. My question is what are the downsides to changing it to another infantry type unit such as a mountain unit to match the rest of my mountain infantry. I always have 3 FOs as part of my core force so I don't use my AO as a spotter.
Thanks for any opinions.
If you have enough spotters, then you could change A0 to a grunt type. But that might make you use him in combat more, and so risk losing him and ending your campaign (if not a PBEM). You also would need a bigger vehicle than a jeep to move him about.

The HQ (whatever you decide to make him) is not intended to get engaged in combat.

Andy
Since we on this topic,

I'm playing the first battle of a pbem campaign.

My opponent landed some gliders near my A0 nearly on top of them to be more exact!

Luckily,some were shot-up upon landing and maybe routed, i killed a sniper, but i could still lose my HQ.

If that were to happen,would this mean the campaign is over?

I know playing against the AI it would "checkmate" Your are done!,but first time this situation has happened in this way.

You seem to infer that in Pbem campaigns,gives me hope, it's not "checkmate",

Last edited by gila; October 21st, 2009 at 03:11 AM..
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  #4  
Old October 21st, 2009, 07:28 AM
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Mobhack Mobhack is offline
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Default Re: Changing the AO unit.

Quote:
Originally Posted by gila View Post
Quote:
Originally Posted by Mobhack View Post
Quote:
Originally Posted by stormbringer3 View Post
I know that the overwhelming consensus is to never change the AO unit. I completely understand that changing the AO into an armor unit is looking for a sudden game over. My question is what are the downsides to changing it to another infantry type unit such as a mountain unit to match the rest of my mountain infantry. I always have 3 FOs as part of my core force so I don't use my AO as a spotter.
Thanks for any opinions.
If you have enough spotters, then you could change A0 to a grunt type. But that might make you use him in combat more, and so risk losing him and ending your campaign (if not a PBEM). You also would need a bigger vehicle than a jeep to move him about.

The HQ (whatever you decide to make him) is not intended to get engaged in combat.

Andy
Since we on this topic,

I'm playing the first battle of a pbem campaign.

My opponent landed some gliders near my A0 nearly on top of them to be more exact!

Luckily,some were shot-up upon landing and maybe routed, i killed a sniper, but i could still lose my HQ.

If that were to happen,would this mean the campaign is over?

I know playing against the AI it would "checkmate" Your are done!,but first time this situation has happened in this way.

You seem to infer that in Pbem campaigns,gives me hope, it's not "checkmate",
My bold added to emphasise what I said.

Game Guide->CD Extended Features->PBEM Campaign
Paragraph beginning "In addition, unlike in the regular campaign the loss of your headquarters..."

Andy
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