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  #1  
Old October 19th, 2009, 10:53 AM
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Default Re: Changing the AO unit.

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Changing the AO unit to a regular ( full sized ) infantry squad, has no drawbacks and several advantages in the Long Campaign
Think what you want him to do a standard HQ is size 0 so hard to spot, perhaps a good use is to stick him on a flank at start as a pair of eyes with a covering platoon. He can act as FOO & help rally the probably out of contact platoon if need be. Size 0 also alows him to be a good trailing scout once enemy morale is broken making assisting nearby units more effective & letting him help keep them running if its safe to do so. Remember keeping him unsuppressed is important shadowing a company leader perhaps to maintain contact & size 0 helps him avoid trouble.
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Old October 21st, 2009, 02:26 AM
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gila gila is offline
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Default Re: Changing the AO unit.

Playing against the AI and pbem,it would be foolish to use A0 in any offensive role and make it bigger and more easily detected,or smaller and easier to kill by stray arty. or surprise rear attack,so why change it?
{EDIT}
Not to mention in changing you will lose experience perhaps other abilities as well.

Last edited by gila; October 21st, 2009 at 02:38 AM..
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Old October 21st, 2009, 12:12 PM

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Default Re: Changing the AO unit.

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Originally Posted by gila View Post
Playing against the AI and pbem,it would be foolish to use A0 in any offensive role and make it bigger and more easily detected,or smaller and easier to kill by stray arty. or surprise rear attack,so why change it?
{EDIT}
Not to mention in changing you will lose experience perhaps other abilities as well.
Thanks for all the responses. Gila mentions the usual experience loss and combat issues, but also mentions "perhaps other abilities as well." That is what I'm hoping to find out. What would the other ability loss be?
Thanks.
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Old October 21st, 2009, 01:36 PM
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Default Re: Changing the AO unit.

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Originally Posted by stormbringer3 View Post
Quote:
Originally Posted by gila View Post
Playing against the AI and pbem,it would be foolish to use A0 in any offensive role and make it bigger and more easily detected,or smaller and easier to kill by stray arty. or surprise rear attack,so why change it?
{EDIT}
Not to mention in changing you will lose experience perhaps other abilities as well.
Thanks for all the responses. Gila mentions the usual experience loss and combat issues, but also mentions "perhaps other abilities as well." That is what I'm hoping to find out. What would the other ability loss be?
Thanks.
Gila sums it up pretty much, HQ is in effect a large scout unit with reasonable FOO capability & quite good armament for a scout type so what you lose depends on what you change it to.
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