|
|
|
 |

June 27th, 2002, 08:56 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
Planetary weapons has the Smart Bombs for taking out Resupply Depots and Space Ports. They are in the upper half of the field, at tech levels 8, 9, 10 but it's not a very expensive field. You might possibly move them to computers, since they involve 'homing' technology that has to figure out which facility is to be the target. I wouldn't move them down very far in the Planetary Weapons field, though. They can be very powerful. A drone with a 'smart bomb' warhead might be even more effective than a ship armed with the direct-fire weapon. You could send a swarm of drones fairly cheaply (erm, if drones are modded to be cheaper...  )
|

June 27th, 2002, 09:18 PM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
tks, Baron couldn't remember which one, I agree, moving them would be a better idea, one reason is that a lot of players don't research to far into planetary weapons at first because most of your beam weapons will do the same thing as the napalm etc. so it usually is done later in the game. Moving them so they become more readily researched might be the way to go making their use more important especially for raiding units.
Again, I think it comes down to too many weapons being able to pound a planet, maybe more restriction as to weapons or only certain types??
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

June 27th, 2002, 09:48 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
MOO2 simply cut beam weapon strength in half for planet attacks. Missles and bombs were not reduced. I just swarmed the planets with missiles.
Anyway, it seems like a nice fix. But I'm not sure if it would be easy to do in SEIV.
It maybe easier to add special WP armor and double planetary weapon power.
[ June 27, 2002, 20:51: Message edited by: Wardad ]
__________________
So many ugly women, so little beer.
|

June 27th, 2002, 11:35 PM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
Damage Points To Kill One Population := 200
Just increase this number to a hugh amount in your settings.txt and do the same for your planetary weapons. That will mostly solve the problem but your "nuclear" capital ship missiles will will hardly kill anyone.
[ June 27, 2002, 22:44: Message edited by: CW ]
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|

June 27th, 2002, 11:53 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
Quote:
Originally posted by CW:
Damage Points To Kill One Population := 200
Just increase this number to a hugh amount in your settings.txt and do the same for your planetary weapons. That will mostly solve the problem but your "nuclear" capital ship missiles will will hardly kill anyone.
|
No, that falls onto one horn of precisely the dilemma we are trying to avoid. Planetary weapons will then be able to smash WPs to dust.
We need to be able to damage WPs in a reasonable way with standard weapons without being able to wipe out the population, and able to damage population with planetary weapons without being able to effortlessly annihilate WPs. We cannot 'balance' the system with the available options. Either standard ship weapons are too powerful against planets or 'planetary' weapons are too powerful against planets. The problem is just that.
[ June 27, 2002, 22:54: Message edited by: Baron Munchausen ]
|

June 27th, 2002, 11:59 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
"No, that falls onto one horn of precisely the dilemma we are trying to avoid. Planetary weapons will then be able to smash WPs to dust."
Bump the WP's health up then. Fairly simple to add a WP-only mount that adds large amounts of hit points to them (troops too, though that's a bit diceyer). Then only facilities are vulnerable.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

June 28th, 2002, 12:28 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weapon of coice for glassing a homeworld?
Quote:
Originally posted by Wardad:
MOO2 simply cut beam weapon strength in half for planet attacks. Missles and bombs were not reduced. I just swarmed the planets with missiles.
Anyway, it seems like a nice fix. But I'm not sure if it would be easy to do in SEIV.
It maybe easier to add special WP armor and double planetary weapon power.
|
You may only want to double the planetary napalm.
WP armor, ie total unit damage resistance, could be easily increased by raising damage resistance of WP computer. Only drawback is that it does not scale with WP size.
----------------------------------------------
Rock, Paper, Lawyers
__________________
So many ugly women, so little beer.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|