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Old October 20th, 2009, 01:44 PM
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Burnsaber Burnsaber is offline
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Default Re: Warhammer Dwarfs, balancetest version 0.6

I updated the first post with the planned changes for the next version (0.7, due to friday). Thanks to all for the comments and suggestions! If the nation is still simply better than Ulm, even with all the nerfs planned, I might just go ahead and overwrite MA Ulm with this nation. This 'solution' will also have the added benefit of giving dwarves the "extra resources from castles" - bonus.

There are some things thought I want comments for. Are the Clan Kings worth the cap only slot? Or to put it simply, would you ever recruit it over Runelord? Also I'm a bit torn on the mapmove issue. Mapmove 2 as the standard is thematic option, but Ulm has 1 as the standard. If I simply keep most units at mapmove 2, the comparison to Ulm will be even more skewed.
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Old October 20th, 2009, 02:02 PM
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Stavis_L Stavis_L is offline
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Default Re: Warhammer Dwarfs, balancetest version 0.6

Quote:
Originally Posted by Burnsaber View Post
...I might just go ahead and overwrite MA Ulm with this nation. This 'solution' will also have the added benefit of giving dwarves the "extra resources from castles" - bonus.
Does the
HTML Code:
#castleprod <bonus>
...command not work? (p29 of the mod manual)

Assuming you wanted them to have that bonus anyway...
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