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October 20th, 2009, 03:16 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Warhammer Dwarfs, balancetest version 0.6
@Stavis_L
Since when has that command been available? I feel so old now.
Well, as much as I'd like to give it, it doesn't really matter since I can't give it anyway (becuase then Ulm would look even more suck in comparison).
Damn you Ulm :shakes fist:!
Quote:
Originally Posted by kianduatha
By the way, I don't really understand why Distill Flame/Distill Thunder are in Alteration. It sounds pretty much exactly like Construction.
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For the same reason that I went to so extreme lenghts to try to make Anvils of Doom into sensible enchantment summons. Construction is a absolute no-brainer for this nation (that's okay thought, there always has to be a favourite). Adding your national summons to construction would just be a boring case of "getting your cake and eating it too". IMHO summons/national spells are a lot more intresting if they are sprinkled all over the research screen, makes you think since you need to "sacrifice" your research a bit to get them. As a added bonus, this "sacrifice" often might make you miss the optimal spells and perhaps encourage to use the less-optimal ones in some crazy fashion.
I'll change the description and try to really emphasize the "Distilling" process in the description. They also could be in Enchantment (as the other "runic" stuff), if I ever need to give the player a nudge to go into that direction.
On another vain, I was thinking the exact same thing about making Cbows into MM 1. Thematically, I think I might make the basic Clansdwarf and Clansdwarf Cbow MM1 by giving them a bit "militia" feel. Heavy Clansdwarf and Arbalests could stick to their MM2 (since their equipment requires more training, they are a bit more professional soldiers).
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
Last edited by Burnsaber; October 20th, 2009 at 03:24 PM..
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October 20th, 2009, 04:46 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Warhammer Dwarfs, balancetest version 0.6
Quote:
Originally Posted by Burnsaber
@Stavis_L
Since when has that command been available? I feel so old now.
Well, as much as I'd like to give it, it doesn't really matter since I can't give it anyway (becuase then Ulm would look even more suck in comparison).
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Not positive, but I believe only in 3.23, so you haven't been missing it for very long. Lots of new modding love added in the last couple of patches; worth revisiting the modding manual if you haven't in a while :-) Or, see my post to the modding shortlist comments thread for ones that (at least according to the manual) have been added (relatively) recently (since last time the shortlist was updated, anyway.)
BTW - if you overwrote Ulm, you'd also get to use their nametype (*tempt tempt*)
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