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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old October 21st, 2009, 02:57 AM

tka tka is offline
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Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

Have you patched the game to the latest version? 3.23b.
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Old October 26th, 2009, 04:50 PM

Sicaire Sicaire is offline
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Default Re: Warhammer Nation: Lizardmen - v0.6 UPDATE

We play with CBM and Lizardmen - v0.6: there is an issue with the stegadon's howdah javelins attack that doesn't show on the unit description and that isn't used on the battlefield.
I've made a few tests tweaking the mod and only the first 4 attacks of the stegadons (which is supposed to have 5: gore, spike tail, howdah bows long-range, howdah bows mid-range and javelins) are listed and working. You can set the attacks in any order, only the 1st 4 will work, maybe thats an ingame limitation?
Strange though because hydras do have 5 attacks for example (4 lesser heads plus greater head).
Any clue?
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