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June 27th, 2002, 06:46 PM
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Lieutenant Colonel
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Re: Ship supply use per turn
Quote:
Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
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Huh? Standard or Bonus moves? Solar Sail?
Can we sanity check with some cases.
A). 1 engine with 1 standard move, +2 bonus moves, +3 solar sail moves = 6 moves mades = ? supplies used
B). 6 engines with 1 standard move each, 6 moves made = ? supplies used.
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June 27th, 2002, 07:29 PM
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Brigadier General
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Re: Ship supply use per turn
Quote:
Originally posted by Wardad:
quote: Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
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Huh? Standard or Bonus moves? Solar Sail?
Can we sanity check with some cases.
A). 1 engine with 1 standard move, +2 bonus moves, +3 solar sail moves = 6 moves mades = ? supplies used
B). 6 engines with 1 standard move each, 6 moves made = ? supplies used. case A) 10 supplies used per move, total of 60
case b) 60 supplies used per move, total of 360
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June 27th, 2002, 07:34 PM
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Shrapnel Fanatic
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Re: Ship supply use per turn
Yes, and Yes.
Every square you move, uses all your engines, and they all suck supplies each use.
When you're using QNP, having 2x the size of ship means 2x the engines to move the same speed, and thus, 2x the supplies used to go anywhere.
I like it that way.
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June 27th, 2002, 07:34 PM
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National Security Advisor
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Re: Ship supply use per turn
So in effect, you do get penalized slightly because it is using more supplies than it should. The standard engine using 10 supplies per move should only cost you for the first sector of movement. The remaining sctors should be free of any supply usage. But at least it's cheaper than 6 engines.
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June 27th, 2002, 09:28 PM
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Lieutenant Colonel
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Re: Ship supply use per turn
Geo: What, your ships don't have to maneuver around space debris while in transit?
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June 27th, 2002, 10:26 PM
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General
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Re: Ship supply use per turn
Quote:
Originally posted by geoschmo:
So in effect, you do get penalized slightly because it is using more supplies than it should. The standard engine using 10 supplies per move should only cost you for the first sector of movement. The remaining sctors should be free of any supply usage. But at least it's cheaper than 6 engines.
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You're presuming 'Newtonian' propulsion again. If the propulsion system is not Newtonian, not a 'reaction' drive, but some sort of 'propulsion field' that must be maintained for the ship to move then supply usage would be constant.
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June 27th, 2002, 11:12 PM
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General
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Re: Ship supply use per turn
Quote:
your ships don't have to maneuver around space debris while in transit?
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In general, no.
There's an article in the July 2002 issue of Discover about how mind-boggling empty space is. It mentions that dark nebulae like the Great Rift, with a density of 2000 hydrogen atoms per cubic inch, is still effectively hard vaccuum.
AFAIK, the only place that something as dense as the classic sci-fi asteroid swarm would really exist might be inside a comet's tail, or the accretion disk of a black hole.
Debris will be a problem in places that see a lot of traffic, like planetary orbit, but otherwise there just isn't that much out there to run into.
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