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Old December 14th, 2000, 12:44 AM
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Default Re: AI_DesignCreation File

Name := Attack Ship
Design Type := Attack Ship
Vehicle Type := Ship
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000

-I'd say that the above is pretty straightforward.

Num Must Have At Least 1 Ability := 1

-Specifies how many abilities the design MUST have.

Must Have Ability 1 := Weapon

-As an attack ship, it must have at least one weapon.

Minimum Speed := 4
Desired Speed := 6

-Also pretty straightforward.

Majority Weapon Family Pick 1 := 9
Majority Weapon Family Pick 2 := 1
Majority Weapon Family Pick 3 := 25
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0

-The number entered denotes which family (i.e. Meson BLasters, DUCs, etc.) is used as the primary armament. The AI will move on to choices 2-5 if choice 1 is unavailable. Hmmm, after going through the components file quickly, I don't see any weapons with the indicated families. Family 9 is engines, I think. Maybe it should be Majority Component, not Majority Weapon.

Shields Spaces Per One := 250
Armor Spaces Per One := 250

-How many shield and armor components to include per the indicated spaces. For example, if the AI were building a 1000kt ship, it would include 4 shield and 4 armor components (1 / 250 * 1000 = 4).

Majority Comp Spaces Per One := 200
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=

-Same as above. The entry for Majority Comp Ability tells the AI what components there should be 1/200kt of. Also, these components should take up most of the space on the ship. I'm not sure if these are the same components selected with "Majority Weapon Family".

Num Misc Abilities := 11
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces Per One := 800
Misc Ability 2 Name := Cloak Level
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Quantum Reactor
Misc Ability 3 Spaces Per One := 10000
Misc Ability 4 Name := Combat To Hit Dec
Misc Ability 4 Spaces Per One := 10000
Misc Ability 5 Name := Combat To Hit Add
Misc Ability 5 Spaces Per One := 10000
Misc Ability 6 Name := Multiplex Tracking
Misc Ability 6 Spaces Per One := 10000
Misc Ability 7 Name := Shield Regeneration
Misc Ability 7 Spaces Per One := 800
Misc Ability 8 Name := Emergency Resupply
Misc Ability 8 Spaces Per One := 800
Misc Ability 9 Name := Self-Destruct
Misc Ability 9 Spaces Per One := 10000
Misc Ability 10 Name := Scanner Jammer
Misc Ability 10 Spaces Per One := 10000
Misc Ability 11 Name := Supply Storage
Misc Ability 11 Spaces Per One := 500

-Lists additional things that should be added to the design, such as cloaking, QR, ECM, etc. You'll notice that some entries have values in the thousands. This is to prevent the AI from putting 2 QRs or a similar component on a ship where only one is effective. Since the maximum size defined for this type is 5000kt (see top of entry), it will never get to the 10001st kt needed to add a second QR.

I hope this helps, but I will admit that my understanding of the Majority/Secondary stuff is a little slim. I suggest taking a look at the race-specific files for a species who's armament combos you know of, and see if you can match them with what the design file says. For example, the Krill like to use Plasma Torpedoes and Shield Depleters, so check their design file and see if it matches any of the component info for PLastorps and Depleters.
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