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  #1  
Old October 28th, 2009, 08:50 AM
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Default Re: A favor...

Three small items I would like to see:

1.) Hexes instead of squares for the system map.
2.) Possibility of objects to occupy more than one field (sphere worlds).

But keep the possibility to have one planet and nine moons in the same field without any graphics flickering as in SE V.

3.) Retain partial damage of components, units, facilities after the end of combat and make repair work on kT per turn not on components per turn.
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Old October 28th, 2009, 09:09 PM

Zandel Zandel is offline
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Default Re: A favor...

Quote:
15. GROUND COMBAT that looks good and is effective.
This is a big one for me... I'd like to see Tactical ground combat and ground units like space faring units... different weapons / damage types etc.

And intelligence seems way too much to me.... I mean how do spys from one race really steal info from others? They might not even breathe the same atmosphere let alone look even vaguely similar... Not really a good option for sneaking around is it?
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Old October 29th, 2009, 10:48 AM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: A favor...

Another suggestion...get rid of the circles as system on the galaxy map. Replace it with a grid (which can be toggled on/off) and stars (and other features as needed) instead of circles. Much more aesthetically pleasing without hogging resources.

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Old October 29th, 2009, 08:28 PM
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Default Re: A favor...

Actually Mac, the best part of SG is the ground combat.

Your trying to create two games in one. While I agree that the ability to design your own ground units should be accompanied by a playable sytem. The stats for xp's and rank really aren't needed. Artillery and air units will just over complicate the system and require more time on the user part to finish battles. Not to mention the AI resources added to the program to run the AI controled races. Some simple combat system where you can just watch your units roll over some enemies 'or not' would be nice.

Cosmic Balance used a system where you could fight your battles in Breach 3 and import your results into the game. If you didn't want to go that route, the game would just use some simple algorithms to resolve it.

An idea for a game add on!
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