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October 28th, 2009, 01:52 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Warcry - new semi-rand game :)
Here comes a game that I promised for some time. Rules are a combination of RAND ones and normal multiplayer games, so:
- nations are random [but you can name 3 you don't want to roll]
- players are known and you know who plays who
- diplomacy is allowed
- no trading is allowed [or donations]
Other settings:
Era: MA
Map: Dawn of Dominions [adapted for MA, details lower]
Settings: standard for MA, magic sites 50, HoF 15, Renaming ON
Mods: CBM 1.6, Zlefin's F&W thugs [ http://forum.shrapnelgames.com/showthread.php?t=43378]
Victory conditions: 6/12 VPs
Players: 12
Players:
01 Caelum - Zeldor
02 Atlantis - FrozenLlama
03 Agartha - Pashadawg
04 Arco - Baalz
05 Vanheim - Ferrosol [Omnirizon as a sub now]
06 Ermor - Quitti
07 Jotunheim - Lolomo
08 CTis - Burnsaber
09 Eriu - Micah
10 Bandar Log - QM [Trumanator as a sub now]
11 Pangaea - Lingchih
12 Pythium - Graeme Dice
Other important reminder:
- no cheating [if you are not sure it's cheating, ask]
- no Sickle farming
- patrolling with immobile commanders allowed [minor bug]
Last edited by Zeldor; December 10th, 2009 at 06:46 PM..
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October 29th, 2009, 11:38 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Ok, just waiting on 4 players, I guess that it should be easily to fill, probably till Sunday, especially with few people PMing with interest in that game.
So please, take a look at the map and see if you have any suggestions. Especially for Agartha, Caelum and Eriu. I was thinking about switching Pan for Machaka, but I don't think they'd be able to survive long enough.
I will also need names of provs that need changing, at least in Pan neighbourhood. Eriu's too.
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October 31st, 2009, 05:59 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Ok, it looks like there will be just 1 spot for volunteers, unless someone from invite list decides to play after all tomorrow. Will let you all know tomorrow evening.
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October 31st, 2009, 10:37 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Warcry - new semi-rand game :)
What's sickle farming? If it's using the sickle artifact to get death gems, I think it would be pretty hard to determine what is "farming" and what is "normal" usage. Can we just mod it out?
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October 31st, 2009, 11:00 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Warcry - new semi-rand game :)
Sickle farming would be using the sickle with remote attack spells to harvest 30 death gems a turn. Either get somebody to attack one of your provinces with remote attack spells, or cast ghost riders on your own province.
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October 31st, 2009, 11:45 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Warcry - new semi-rand game :)
Oh! Crafty! Ok, I'm good with disallowing that.
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November 1st, 2009, 04:27 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Warcry - new semi-rand game :)
Well, not certainly remotes, but just Sickle + ally suiciding troops against it.
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November 1st, 2009, 06:27 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Warcry - new semi-rand game :)
Quote:
Originally Posted by Graeme Dice
or cast ghost riders on your own province.
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Actually, ghost riders doesn't work since they are lifeless.
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November 1st, 2009, 07:53 AM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Warcry - new semi-rand game :)
Quote:
Originally Posted by quantum_mechani
Actually, ghost riders doesn't work since they are lifeless.
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Just because I'm a bit anal about these things sometimes, it's actually the Mindless tag that is the key when it comes to getting gems from the Sickle. Since killing a Lich for example (which is Lifeless), will net you a gem.
After having the Sickle in three games over the summer, I found no way of self abusing it. As all the remote attack spells you can cast with the 'independents' tag (thereby generating a battle) bring no returns gem wise. It definitely takes two to tango for Sickle farming. (hence why I'm guessing it's on the banned exploit list)
Or of course just take Misfortune 3 (or cast Baleful Star on yourself) and wait for the Barbs/Knights to turn up (or, now it's mentioned, is attacking barbarians with the Sickle an exploit as well?)
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November 1st, 2009, 02:15 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Warcry - new semi-rand game :)
Didn't realize that. I never managed to quite get to the point that I could try it out except in one game that crashed just before I managed to reach Con 9.
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