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  #1  
Old November 2nd, 2009, 11:34 AM
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Marcello Marcello is offline
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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by archita View Post
panther IIa has wrong place for turret
I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?

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Originally Posted by archita View Post
the tank Maus is not present?
No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.

Last edited by Marcello; November 2nd, 2009 at 11:42 AM..
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Old November 2nd, 2009, 11:57 AM
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Marcello Marcello is offline
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Default Re: WW2 German units mod for WinSPMBT

If people are interested in some particular units I might add them in a future release, however there aren't many icons which I haven't used yet, so it would have to be infantry/artillery units . Though if people wanted a PzKw IIIm with side skirts I could add it for example, as the icon is already available, same for some others items (captured italian and french tanks for example).
In addition I was thinking to add hypothetical late 40's early 50's tech APDS/HEAT rounds to some tanks.
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Old November 2nd, 2009, 07:05 PM
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Default Re: WW2 German units mod for WinSPMBT

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I was thinking to add hypothetical late 40's early 50's tech APDS/HEAT rounds to some tanks
Not my thing but without looking would give some opponents. Shermans & T-34s that carried on in service in theatres like South America Africa got upgunned mainly following the HEAT route I think, been a while since played 50s.
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Old November 7th, 2009, 01:47 PM
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Default Re: WW2 German units mod for WinSPMBT

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Originally Posted by Imp View Post
Not my thing but without looking would give some opponents. Shermans & T-34s that carried on in service in theatres like South America Africa got upgunned mainly following the HEAT route I think, been a while since played 50s.
Talking about the russian ammo,the T-34 got a new set of conventional but somewhat improved AP/APCR rounds postwar,the
BR-367/BR367P, as well as an early HEAT round.
Eventually the BK-2M HEAT round, with a penetration
capability around 300mm of RHA became available (in the 60s IIRC), enabling it to penetrate most of the pre composite armor MBTs even from the front.
For the Sherman I have less info but it seems that the trend was to change the original gun with something better. The israeli first installed a french developed 75mm KwK 42 L70 derivative (with AP as primary round presumably) and then a cut down
105mm (with HEAT as primary round it seems); the chileans on the other hand installed a special high velocity 60mm.
What nazi germany would hypothetically do is a pretty tricky question. Early in the war they seemed to think that squeeze bore guns were the solution but of course tungsten shortage killed them together with APCRs. OTOH they had done some development on APDS rounds but I don't remember the eaxct details.
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Old November 2nd, 2009, 06:58 PM

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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by Marcello View Post
Quote:
Originally Posted by archita View Post
panther IIa has wrong place for turret
I tested it before release and I have tested it again and is fine. No idea of where the problem may be but I suspect there is some issue with your copy of the game. Do any of the other Panthers have similar issues?

Quote:
Originally Posted by archita View Post
the tank Maus is not present?
No.I have used only the icons already present in SPMBT, partly
because I don't have the time and the inclination to learn the arcane icon management system and partly precisely to prevent issues like the one you describe.
Further Maus and E-100 were a dead end and would not have been produced in meaningful numbers even with more resources available. At best they would filled the same role of the Neubaufahrzeug: small production run and propaganda/deception role, with only limited combat at most.
turret problems here

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Old November 3rd, 2009, 01:17 AM
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Default Re: WW2 German units mod for WinSPMBT

Quote:
Originally Posted by archita View Post
turret problems here

It's not a turret problem it's a hull problem with that Icon. The rotation point for that Icon was not set on that hull. Now fixed in the master game. It's a ten second fix with SHPEdit but it would take me 1 half hour to explain how to use it so here's the corrected file. Extract it to the Graphics folder

Don
Attached Files
File Type: zip Icon0089.zip (30.3 KB, 199 views)
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