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Old November 5th, 2009, 06:36 AM
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Default Re: Buying Defensive Features for Meeting Engagements

Sorry that was clear as mud meant define it precisly plus any other ideas. No real idea when it would occur but my thoughts more happened at specific time frames theatres like city seige otherwise uncommon. If this is the case half of your fortifications could in fact be out of position as in overun at the start of the battle as the lines have shifted.
Possibly a more common occurence is to allow both sides to dig in only as in fox holes. In both cases map generator should probably add a liberal sprinkling of shell holes, never as straight forward as initial thoughts
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Old November 5th, 2009, 07:24 AM

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Default Re: Buying Defensive Features for Meeting Engagements

i do not think allowing to buy mines and other defensive units in other battles as the defensive ones is a good idea.

simply this does not fit the idea behind such battles.

however i think more variety in the types of battles would be interesting.

for examples corridor type battlesn when all units of a side have to escape from the battlefield.

or decisive victory hexes: you would have 1 to 3 victory hexes with huge point values so that anybody controlling them is guarantee to win decisively the game whatever its losses...

or defensive battles when the defenser is surrounded...

many other ideas could be developped, and as well many man hours time of coding would be required...
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