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November 5th, 2009, 08:36 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: The Early Days. Game running.
My apologies to Baalz. That comment probably was uncalled for, since his position in the game is now most untenable. He does seem to be accessing the internet though... I see he did his turn in Overlords. But yeah, I haven't seen him around in quite a while either, here or on IRC.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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November 6th, 2009, 01:00 AM
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Sergeant
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Join Date: Feb 2009
Posts: 263
Thanks: 19
Thanked 12 Times in 8 Posts
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Re: The Early Days. Game running.
I took the liberty of storming Hinnom's fortress that I had sieged for the last 2 turns and slaying all inside! I think that this might be a moot issue next turn, although his last fort is outside of my jurisdiction. His two remaining forts have been under siege since before he staled. I would guess that he had left orders with his mages and just forgot to submit turns. Barring some kind of screwup on my or another nation's part he wasn't going to break the siege.
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November 6th, 2009, 09:12 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: The Early Days. Game running.
Eh, his shedu is back. It's within the realm of possibility that he'll survive the siege. Not much more than that though.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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November 7th, 2009, 08:42 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: The Early Days. Game running.
As said ingame, if you need an item Ulm is happy to forge it for you for a slightly increased cost.
+2 gems for 5 gem items (4 to 7)
+3 gems for 10 gem items (8 to 13)
+4 gems for 15 gem items (11 to 19)
+5 gems for 25 gem items (17 to 30)
All items will be made as cheaply as possible. In the brackets you can find the possible prices. Prices for boosters and hammers have to be negotiated. First come first served.
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November 8th, 2009, 01:09 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: The Early Days. Game running.
*sigh*
Oh man, why did you have to go and take away my global?
It's not like I'm going to get anywhere with these 7 sites (not counting those nice supply or resource bonus sites...) I have.
Ah, now I have 8, but still.
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November 8th, 2009, 02:50 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: The Early Days. Game running.
Sorry about that. But I'd had designs on that global as well, and I couldn't think of a better opportunity to claim it. Besides, I'm not exactly swimming in sites either. Couple this with the fact that I'm caught in the middle of most of the great powers in the world... I need all the help I can get. Also, the complete and total lack of death magic that TNN has access to makes us the perfect nation to own the mother oak. 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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November 10th, 2009, 12:16 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: The Early Days. Game running.
And great that my turn didn't get through.
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