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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old November 6th, 2009, 03:00 AM

zzcat zzcat is offline
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Default Re: Zebra - running

Ulm's vampire horde is awesome. But Abysia has immortal pretender too and he has access to blood sacrifice so the situation is quite tricky
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Old November 6th, 2009, 03:34 AM

chrispedersen chrispedersen is offline
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Default Re: Zebra - running

I am very close to tearing my hair out in frustration.

My couatl mage, once again decides to go off script.
Chooses for some RIDICULOUS reason to cast madness.
Berserks himself
and promptly throws himself on the sword of the enemy.

Once again DECLINING to cast bless.
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Old November 6th, 2009, 07:02 AM

zzcat zzcat is offline
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Default Re: Zebra - running

Quote:
Originally Posted by chrispedersen View Post
I am very close to tearing my hair out in frustration.

My couatl mage, once again decides to go off script.
Chooses for some RIDICULOUS reason to cast madness.
Berserks himself
and promptly throws himself on the sword of the enemy.

Once again DECLINING to cast bless.
I checked the debug log
Code:
com Popocatepetl cast spell (favspell Arcane Bolt) (mayusegems 1)
  est. choices 62
...

best spell so far  Blessing (score1465)
best spell so far  Swarm (score1502)
best spell so far  Battle Fortune (score2525)
best spell so far  Antimagic (score3474)
best spell so far  Touch of Madness (score5782)
It seems you scripted arcane bolt but there is no magic being in battlefield. Perhaps you installed some mod which modifies spell IDs.
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