.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 6th, 2009, 08:04 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: require tips when assaulting in a city

as a rule you should remember:
When forced into a city NEVER ever ever use Big guns, your arty should be upto 80mm class mortars and 75mm class for tubes, anything on WH size 5 or bigger, will demolish buildings and crater roads, improving the enemy's defenses.

I just love when my lines get hit by 122 and 152, rally back then sit and wait
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #2  
Old November 7th, 2009, 02:15 AM
Kartoffel's Avatar

Kartoffel Kartoffel is offline
Corporal
 
Join Date: Oct 2009
Location: Hampton Roads, Virginia
Posts: 127
Thanks: 20
Thanked 5 Times in 5 Posts
Kartoffel is on a distinguished road
Default Re: require tips when assaulting in a city

152mm mail can kill anything even rough/impassable dug-in or stone building hex deployed troops, but it is more likely to harm the overeager unprotected attacker.

If you know where the enemy is use big stuff to kill even his dug in units, if not, use small stuff just to drive his troops under cover and unable to defend so when you walk up the the adjacent hex you aren't murdered by small arms.

Last edited by Kartoffel; November 7th, 2009 at 02:24 AM.. Reason: Spelling
Reply With Quote
  #3  
Old November 7th, 2009, 10:24 AM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
Cross is on a distinguished road
Default Re: require tips when assaulting in a city

Quote:
Originally Posted by iCaMpWiThAWP View Post
as a rule you should remember:
When forced into a city NEVER ever ever use Big guns, your arty should be upto 80mm class mortars and 75mm class for tubes, anything on WH size 5 or bigger, will demolish buildings and crater roads, improving the enemy's defenses.
Are rubble hexes better protection than undemolished stone buildings?

Has anyone tested this?

Even if this is the case, I think occupants of stone buildings have a chance of casualties when the building is destroyed and reduced to rubble. Though IIRC, the casualties (due to building colapse) are now far less than they used to be in older versions.
Reply With Quote
  #4  
Old November 7th, 2009, 10:37 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,816 Times in 2,870 Posts
DRG will become famous soon enough
Default Re: require tips when assaulting in a city

Quote:
Originally Posted by Cross View Post
Are rubble hexes better protection than undemolished stone buildings?

Has anyone tested this?

Even if this is the case, I think occupants of stone buildings have a chance of casualties when the building is destroyed and reduced to rubble. Though IIRC, the casualties (due to building colapse) are now far less than they used to be in older versions.
It's amazing the info that can be found in the Game Guide

Quote:
BUILDINGS

Buildings provide cover, especially if of stone construction. Vehicles can drive through building hexes, but may become broken down as they collapse. Collapsing buildings may cause casualties to infantry etc, but a collapsed building (rubble) hex is quite good cover, again stone rubble is better

Don
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:59 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.