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November 9th, 2009, 09:26 PM
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General
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Re: Questions for EA Gondolin Mod
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Originally Posted by Tolkien
Well, I think I've gotten some great suggestions in this thread. For the Eagles, I'll probably throw out the site-summoning idea and leave them as national summons. Too much work, and having recruitable autospawning commanders would be too imbalanced, probably.
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That's why burnsaber and I suggested that you make them a unique commander. That way you could never have more than one of them. 
However, doing them as summons instead is perfectly valid.
As for shooting for order/productivity luck, well, it would work. But turmoil and luck are more synergistic, at least when you have a smallish empire. You would get a lot more lucky events with turmoil luck, which means more chances to get heroes, which means overall having a higher rate of acquiring heroes. Once you own a bit more land order+luck will start working out a lot better, but for a significant portion of the game you'll have fairly few lucky events, at least in my experience. So, turmoil luck would get you the best chance for heroes, but if you can convince the player to go order+productivity+luck that's not bad.
Order+productivity+luck is a LOT of points into scales though, and basically, if you want the player to go that route you'll have to make the nation so good it doesn't need the pretender for anything else.
Oh. And my reasoning for not making him trample with the ship was that it seems a bit dangerous flying a ship low enough to the ground that you could kill people with it. It seems like the ship would take all kinds of damage being scraped up by the ground.
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Last edited by rdonj; November 9th, 2009 at 09:39 PM..
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November 10th, 2009, 12:08 AM
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First Lieutenant
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Re: Questions for EA Gondolin Mod
I'm spotting the irony just now ... but Tolkien is asking how Earendil should but called?
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Also, another question. Is there a way to have a unit autocast a set script of spells throughout a battle (or something to that effect)? My thought is to have those of the Harp cast Song (of Bravery/Healing/Soothing/etc.) throughout the battle. If I can't have them random cast the spells, I'll probably just limit them to casting Song of Bravery (in addition to their standard effect), and make them awesome for boosting morale.
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I think you can chain spells to create a scriptlike autocast effect but they are all cast in one turn.
Hmm, the shutendoj of Shinuyama does have an interesting every of seemingly casting a spell every turn.
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November 10th, 2009, 05:34 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Questions for EA Gondolin Mod
Quote:
Also, another question. Is there a way to have a unit autocast a set script of spells throughout a battle (or something to that effect)? My thought is to have those of the Harp cast Song (of Bravery/Healing/Soothing/etc.) throughout the battle. If I can't have them random cast the spells, I'll probably just limit them to casting Song of Bravery (in addition to their standard effect), and make them awesome for boosting morale.
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Hmm. The only thing I can think of is to give them a custom onebattlespell. Say.. a AoE 25 "Song of Bravery" as a cloud spell that lasts for 8-9 turns. Of course the downsides are that the commander has nothing to do with the cloud once it is cast, (it's not centered on him and will still be up if he dies or flees).
You also could just go the easy way and give them ludiciriously big "standard" attribute.
Quote:
Originally Posted by Illuminated One
I think you can chain spells to create a scriptlike autocast effect but they are all cast in one turn.
Hmm, the shutendoj of Shinuyama does have an interesting every of seemingly casting a spell every turn.
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Might work, assuming the shutendonj's flute is a spell effect, not weapon effect. This could use some looking into.
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November 10th, 2009, 08:36 PM
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Second Lieutenant
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Re: Questions for EA Gondolin Mod
Quote:
Originally Posted by Illuminated One
I'm spotting the irony just now ... but Tolkien is asking how Earendil should but called? 
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Well I have half a dozen epithets and all of them perfectly valid.
Actually, I think there may be a way around that: if I mod a new self-buff spell, say...Soul Vortex, and replace the life/fatigue regeneration effect with one that boosts morale, I think I could get it to work.
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November 11th, 2009, 02:05 AM
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Colonel
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Join Date: Jun 2007
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Re: Questions for EA Gondolin Mod
Quote:
Originally Posted by Tolkien
Actually, I think there may be a way around that: if I mod a new self-buff spell, say...Soul Vortex, and replace the life/fatigue regeneration effect with one that boosts morale, I think I could get it to work.
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Sorry to be a party-pooper, but that is not possible. You can't mod buff effects.
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