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  #1  
Old November 15th, 2009, 09:30 PM

Alehkhs Alehkhs is offline
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Okay, just received the file, will be screwing up my first move shortly.
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  #2  
Old November 16th, 2009, 12:01 AM

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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Can I request an extra four hours on the next turn? I've put in for turn two already, but I'm moving back home for the summer holidays tomorrow, and I'm thinking if turn two goes off slightly early (due to the auto-resolve), then I mightn't be able to play my third turn before the time limit kicks in.


And as far as first turn taxing goes - I set mine to 170, but then only managed to bring unrest down to 6 by patrolling. Not sure how much that affects subsequent earnings from tax, but it seemed to be reduced from last turn by 5-10%.
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  #3  
Old November 16th, 2009, 08:15 AM

Bondy034 Bondy034 is offline
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

hmm curious i set mine to 200 and reduced unrest to 0 by turn 2...
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  #4  
Old November 16th, 2009, 09:35 AM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Every nation has a different starting army. I think the unit speed and if it's flying affect the amount of unrest they can reduce per turn, and knowing dominions, I'll bet that there's some random number generator also smashed in there somewhere in generating or reducing unrest.
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  #5  
Old November 16th, 2009, 12:34 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

What happens when a user hasn't provided a turn in the 24h limit Llama has defined, while all others have submitted. Will the server send a message or will it kick the player?
I have no problems raising the time limit for a few hours next turn for 1 turn only, but if the system waits anyway I dont have to change anything.
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  #6  
Old November 16th, 2009, 12:45 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

The turn proceeds without orders for those players who haven't got their turn in in time, so their armies won't move, they won't recruit units etc.
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  #7  
Old November 16th, 2009, 02:18 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Ok all players, please send in a vote about what to do in the 24th-27th... Do we want Pyg to find a sub or do we put the game on ice for three days?

I have no problems with a break BUT I don't want to break this game up too often either because of the risk of people bailing out of impatience...

I will up the turn limit for the next turn to 32 hrs to accomodate pfloom. After those 32 hrs it goes back to 24hrs again.
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  #8  
Old November 16th, 2009, 02:26 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

I vote for a sub, for multiple reasons, Pyg seems to consider himself somewhat more experienced, which means this may not be the best game for him, and of course, hes declared war on me:P But mainly because a 3 day pause will not only ruin my train of thought (ill forget what i was doing) but I also fear that people will lose interest in it and quit.
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  #9  
Old November 16th, 2009, 06:26 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

If I ally myself with pyg here, does that mean I'm also at war with Helheim, Ermor, Arco, & Neifelheim?

Oh well, I do like turkey with all the trimmings.

Seriously though, an extension of any length will help me over the holiday too.
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  #10  
Old November 16th, 2009, 09:29 PM
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Default Re: RUNNING: First Newbie game, let's discuss how we proceed here

Quote:
Originally Posted by Stagger Lee View Post
If I ally myself with pyg here, does that mean I'm also at war with Helheim, Ermor, Arco, & Neifelheim?
I would say yes. Allies are seen as 'one group' by enemies. At least in my world.
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