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November 5th, 2009, 11:31 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Granted 5h extension.
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November 10th, 2009, 10:40 AM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
So - who has how many capitals?
Put another way, I'm sure Nehekara has at least Chaos and his own - does Nehekara have a third? How close is he to winning?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 11th, 2009, 06:49 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I have Skavenblight and Nehekhara is not getting it off me! In fact he has now given up sieging and wandered off. The fortress is essentially impregnable.
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November 11th, 2009, 06:33 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I'm not going to be able to take my next turn until about 45 hours from now, so it would be great if I could get an extension to that effect.
Sorry about that guys :[
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November 11th, 2009, 06:40 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Seems you are a busy man at present Sombre!
No problem at all for me.
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November 11th, 2009, 09:47 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I'm also fine with a long extension. Someone PM Burnsaber?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 12th, 2009, 06:37 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Granted 50h extension. I also shared the admin password with all the remaining players (see your PM inbox for details).
A bit unorthodox, I admit. But I just trust you guys  .
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November 13th, 2009, 03:44 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I am going to be busy with ROTC essentially all this weekend, with absolutely no internet access. If I could have a delay till Monday that would be great.
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November 16th, 2009, 03:15 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
I quite like the long extensions - I've been so busy recently I've had to rush a lot of turns even when I had ages to take them in. I'll try and free up more time though. Things have calmed down at work a bit at least. I'm liking this long layoff currently though :]
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November 19th, 2009, 09:04 PM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Okay, I've been hanging around for quite some time hoping to give a final, epic last stand. Since that hasn't really materialized, I plan to set AI for the next turn unless someone is going to actually storm my last fort in the near future.
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