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  #1  
Old November 17th, 2009, 04:12 PM
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Burnsaber Burnsaber is offline
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Default Re: Bretonnia, Knights of the Grail v0.9

New version!

Changelist form 0.83 to 0.9
- Outrider to 0 gold (like in Sombre's mods)
- Fixed the black pixel in the Battle Pilgrim sprite
- Made Q.Knights poorleader again
- Removed "Call of the Quest", included "Grail Crusade"
- New King sprite (with special thanks to Calchet)
- New Hero: Beastmaster

This version is pretty final, I have no plans for further additions. I'm keeping the 0.9 version number to have some "room" for balance updates. I'm saving up the 1.0 version number for absolutely finished product.

As for the KotR unrest bug, I tested it and found out that there is no bug. The unrest reduction works fine, it is just calculated *before* the unrest from taxes is added. So, basically, Kotr and the Knight Commanders can keep unrest at a certain level, even if the taxation is high. Which is pretty cool, since it's quite thematic (sure the peasants complain, but won't rise against their masters). It's also a good gameplay balance factor that you don't get full use of the province you overtax (since the unrest reduces resources).

I'd also like to ask if there is any intrest for EA and/or LA version of the nation. Just scouting up what might be ahead after Rockon is completed..

EA Bretonnia would likely be less techy (knights have poorer armor, Pegasii haven't been bred yet for war and Destriers haven't been perfected yet) but more "heroic" (better stats on knight commanders, Grail knight recruitable everywhere, Q.Knights Cap only). Peasants would also be a bit more expensive, but have higher morale (the Virtue of Empathy is still alive and the noble knights treat the peasants better). Also Damsels would be even more powerful in S/E, but Maidens would be even weaker.

LA Bretonnia would be a lot darker (as per the era), drawing from the curse of Mousillon and the legend of the false lady and the bloody grail. Grail Knights aren't recruitable anymore, but are repalced by black knights. Damsels would be a lot weaker, but Maidens would get B/D picks due to the influences of the bloody lady. Peasants would be dirt cheap, but have even weaker morale and suffer from misformations (start with afflictions). Knight commander would not decrease unrest anymore (and have poorer stats, due fall of heroism), but have high patrol bonus to allow for a bit more cruel way to keep taxes high. Breeding has gone farther and Dukes now ride Griffons and trade their awe for fear. Heroes aren't recruits anymore, but summons. Basically it's a sort of fallen Bretonnia that might get its glory back with summons (if you take a pretender for it).



Quote:
Originally Posted by Foodstamp View Post
Will I face any problems integrating this mod with my uber mod I use? It's no problem for me to change IDs to make sure units, items and even the nation do not overlap.
Should work fine. Just be careful with the numereous autosummon spells, it's pretty easy for them to go haywire if you forget to change their #damage value .

Quote:
Originally Posted by Foodstamp View Post
I thought I read somewhere in this thread that you added spells that overlap another nation's spells. Which spells are overwritten, why are they overwritten and what would I lose by disabling the spells if they cannot be moved to the modding range of spells?
Yeah, the nation overwrites about 10 LA Bogarus national summoning spells and uses a name slot normally reserved for Bogarus. Justification = I really care more about saving 10 spell slots than single age compactibility with a nation I really don't fancy that much.

If you remove the overwritten spells, the Knight Commanders won't autosummon troops in battle.

Also, you should note that this mod should be listed last in your mod, since it seems to produce mystical crashes when it is loaded before certain mods (like CBM).


Quote:
Originally Posted by Foodstamp View Post
How playable is this mod in it's current state? I've noticed a lot of modders now they never actually put a 1.0 next to their mods. Is this nearly a 1.0 version that will only see minor changes in the future or is this a mod that will undergo many updates and changes, making it look completely different than it does now? The reason I ask this is if the mod gets radically changed from now until a 1.0, I don't want to do a lot of leg work updating a modified version of it.
This mod is now quite finished. I have no planned content additions, just balance changes (you know, gold costs and stuff).
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If you need to ask something about modding, you can contact me here.

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  #2  
Old November 18th, 2009, 02:05 PM
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Default Re: Bretonnia, Knights of the Grail v0.9

Quote:
Originally Posted by Burnsaber View Post
New version!

Changelist form 0.83 to 0.9
- Outrider to 0 gold (like in Sombre's mods)
- Fixed the black pixel in the Battle Pilgrim sprite
- Made Q.Knights poorleader again
- Removed "Call of the Quest", included "Grail Crusade"
- New King sprite (with special thanks to Calchet)
- New Hero: Beastmaster
This mod looks awesome, and I'm trying it for my very next game. My copy of Dom3 had been gathering dust for a while, but it's time to get back into it!

Minor quibble:
Code:
#hero1 2776 -- Fay Enchantress
#hero2 2777 -- The Last Druid
#hero3 2778 -- The King
#hero4 2780 -- The Black Knight
Those entries are all of the heroes that I see. Should the Beastmaster be added somewhere, perhaps as a multihero?
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  #3  
Old November 18th, 2009, 03:51 PM
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Default Re: Bretonnia, Knights of the Grail v0.9

Quote:
Originally Posted by SlipperyJim View Post

This mod looks awesome, and I'm trying it for my very next game. My copy of Dom3 had been gathering dust for a while, but it's time to get back into it!

Minor quibble:
Code:
#hero1 2776 -- Fay Enchantress
#hero2 2777 -- The Last Druid
#hero3 2778 -- The King
#hero4 2780 -- The Black Knight
Those entries are all of the heroes that I see. Should the Beastmaster be added somewhere, perhaps as a multihero?
Thanks. Uploaded a new version to fix the issue. (this is why I don't jump to v1.00 right away!)
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If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
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  #4  
Old November 18th, 2009, 05:01 PM
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Default Re: Bretonnia, Knights of the Grail v.0.91

Whoops, was hoping to get this in before your next update. Anyway, here are some typos / changes to awkward wordings. Line numbers are from the 0.90 version, so they may be off by a few vs. 0.91:


Code:
169 - "Sword of an Tyrant" --> "Sword of a Tyrant" or "Tyrant's Sword"
209 - "They've usually given no training" --> "They're usually given no training"
238 - "basic chain armours" --> "basic chain armour" (n.b. most of the vanilla game uses Americanized "armor" spelling)  	
Also - shouldn't description match the actual equipment (ring mail armor?) which is *not* chain?
267 - "fool to trust the line for them" --> "fool to trust the line to them" or "fool to trust them to hold a line"
326 - "by actually surviving few combats" --> "by actually surviving a few combats" 
	AND "Although the word 'Elite Peasant' has the same meaning to Bretonnian Lord as the word 'Large Rat'" --> 
"Although the phrase 'Elite Peasant' has the same meaning to a Bretonnian Lord as the phrase 'Large Rat'"
	AND "more skilled than a regular men-at-arms" --> "more skilled than a regular man-at-arms"
356 - "But, like most successful warlords know" --> "But, as most successful warlords know"
	AND "yeomen to these crucial tasks" --> "yeomen to perform these crucial tasks"
389 - "there really isn't many options" --> "there really aren't many options"
	AND "Knight Errants" --> "Knights Errant"
424 - "eldest son and leaving the younger sons" --> "eldest son, leaving the younger sons"
	AND "there really isn't many options" --> "there really aren't many options"
	AND "Knight Errants" --> "Knights Errant"
454 - "benefit from an decreased unrest" --> "benefit from decreased unrest"
491 - "benefit from an decreased unrest" --> "benefit from decreased unrest"
	AND "some of the fief granted" --> "some of the fiefs granted"
524 - "and ever longer to breed them" --> "and even longer to breed them"
	AND "can be seen far" --> "can be seen from afar" or "can be seen from a great distance"
561 - "something more than man, almost celestial beings" --> "something more than man, almost a celestial being"
	AND "with a force Grail Knights benefit from a higher taxation" --> "with a force of Grail Knights to benefit 
from a higher taxation" or "with a force of Grail Knights to be taxed more heavily"
630 - "Many peasants who wish to see the world outside their home sometimes go into a pilgrimage" --> "Peasants who wish 
to see the world outside their home sometimes go on a pilgrimage" or "Many peasants who wish to see the world outside 
their home go on a pilgrimage"
661 - "But, like most successful warlords know" --> "But, as most successful warlords know"
	AND "yeomen to these crucial tasks" --> "yeomen to perform these crucial tasks"
699 - "eldest son and leaving the younger sons" --> "eldest son, leaving the younger sons"
	AND "there really isn't many options" --> "there really aren't many options"
	AND "sending the most cunning of them to espionage missions" --> "sending the most cunning of them upon espionage 
missions"
729 - "sometimes get anough men to wield the remaining as bowmen" --> "sometimes enlist enough men to field the remainder 
as bowmen"
	AND "They are ride" --> "They ride"
768 - "'Marquis' is a honorary title" --> "'Marquis' is an honorary title"
	AND "Their combat skills and military knowledge is widely respected" --> "Their skill in combat and military 
knowledge is widely respected"
	AND "often have a standing force peasants" --> "often have a standing force of peasants"
	AND "Knight Errants" --> "Knights Errant"
850 - "They feel like that they can't rest" --> "They feel that they can't rest"
	AND "lack the administrating skills" --> "lack the administration skills"
959 - "Damsels have been there" --> "Damsels have been around" or "Damsels have existed" or "Damsels have been present" (this one is grammatical but a bit too informal)
	AND "it is rumoured if they are human at all" --> "it is questioned whether they are human at all" or "it is 
rumoured that they are not even human at all" or just "it is rumoured that they are not even human"
1001 - "you just request, it has to be" --> "you just request; it has to be"
1038 - "Battle Pilgrim considers his" --> "The Battle Pilgrim considers his"
	AND "those who survive few battles are tough" --> "those who survive a few battles are tough"
1107 - "fighting side to side" --> "fighting side by side"
	AND "as an mysterious figure in bretonnian folklore" --> "as a mysterious figure in Bretonnian folklore"
	AND "watch over questing knights and appearing before the best of them" --> "watch over questing knights and 
appears before the best of them"
1153 - "lake, expect when granting" --> "lake, except when granting"
	AND "For long she has waited for the ascension wars" --> "She has long awaited the Ascension Wars"
	AND "on top of an unicorn" --> "on top of a unicorn" or "atop a unicorn" or "astride a unicorn"
1305 - "then a immensely tall" --> "then an immensely tall"
	AND "until was finally granted a sip from a grail by an mysterious" --> "until he was finally granted a sip from the Grail by a mysterious" 
	AND "reached an respectable age" --> "reached a respectable age"
1344 - "For their excellence" --> "Their excellence"
	AND "bretonnian" --> "Bretonnian"
1376 - "lived their use as a breeding stock" --> "lived out their usefulness as breeding stock"
	AND "agressive" -->"aggressive"
1407 - "Beastamsters" --> "Beastmasters"
	AND "living in capture" --> "living in captivity"
	AND "lived through their use as a breeding stock" --> "lived out their usefulness as breeding stock"
1574 - "Knight Errants" --> "Knights Errant"
1608 - "unoptimal" --> "suboptimal"
1641 - "you just request, it has to be earned" --> "you just request; it has to be earned"
	AND "to go to a quest" --> "to go upon a quest" or "to embark upon a quest
1661 - "in this state of hightened awareness, he will appear" --> "in this state of heightened awareness, she will 
appear"
1680 - "anwser" --> "answer"
1741 - "Bastonge" --> "Bastogne"
1782 - "Bastonge" --> "Bastogne"
	AND "strenght" --> "strength"
1823 - "Bastonge" --> "Bastogne"
	AND "he was no fool to do" --> "he was no fool to do so"
	AND "strike with swift and precise" --> "strike swiftly and with precision"
1867 - "abjuration" --> "conjuration" (abjuration renounces or banishes something)
	AND "an mysterious figure" --> "a mysterious figure"
	AND "bretonnian" --> "Bretonnian"
2000 - "like an Phoenix" --> "like a Phoenix"
	AND "Maverni" --> "Marverni"
Hope you get a chance to plug these in; the mod looks great
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Old November 19th, 2009, 02:06 AM
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Default Re: Bretonnia, Knights of the Grail v.0.91

Quote:
Originally Posted by Stavis_L View Post
Hope you get a chance to plug these in; the mod looks great
Thanks, you are quite awesome. Expect to see v0.92 before weekend.
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See this thread for the latest info concerning my mods.
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