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Old November 22nd, 2009, 03:28 AM
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Gregstrom Gregstrom is offline
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Default Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)

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Originally Posted by Burnsaber View Post
Hopefully you compared te Themiskyra numbers against CBM v1.6 (not 1.5 which, IIRC is in the latest Compactibilty index). CBM 1.6 takes a *lot* more weapon slots.
Themiskyra has no custom weapons or armours

I've also taken the CBM 1.6 and Dwarfs 0.8 and dropped them into my author's version of the Compatibility Index. I may soon have enough free time to do a proper update of it...

Balance-wise, I think Themiskyra is weak for LA and its magic is worse by comparison in the MA.
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Old November 22nd, 2009, 06:36 AM
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Default Re: Dramatica - A Very Dramatic Game. Recruiting (1/10)

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Originally Posted by Aethyr View Post
I'll take Pan.
Twobits decided to step down due to time constraits, so you can have Shinuyama.

I have conacted Alpine Joe about the tenth spot in the game.

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Originally Posted by Gregstrom View Post
Balance-wise, I think Themiskyra is weak for LA and its magic is worse by comparison in the MA.
I have taken a look at Themiskyra and some things really sttod out for me. I like the theme of the nation and the epic mish-mash of several mythoes. However:

1) Poison Bows on gold cost 12 archers: No no. Sauromatia has enough of those bug-abuse weapons for Dom3, IMHO. Replace with short bows (the Pegasus Riders could keep them, though, it's not as bad on a 50g sacred unit).

2) Alchemist summon (attract Alchemist): I don't really see how this guy/gal is really thematic in any way. Besides, he is majorly undercosted, he will pay himself back in forge savings in 3 turns. Besides, him being in construction is a bit too much of "having your cake and eating it too" synergy. I also think that he'll also be overpowered when combined with your many national thug/SC summons. I'd really just get away with him/her.

3) Caryatid summon. 20 astral gems for a mapmove 3 sacred golem-esque that cannot be mind dueled? I'd be a bit more comfortable with her at 25 gems.

4) Rite of Exposed Children: 36 blood slaves for a thuggable A4 mage. Seems.. really cheap. 72 (2x the cost) Would be more like it.

5) Wishing Stars: 3 soul slays at A1S1 (much easier to spam and to get high penetration value). Sure it's not 100 prec, but I'd say it's way too good nevertheless. I'd just get rid of it, since I'm not really seeing how it is thematical in any way.

Do you agree with my proposed changes?
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