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Old November 23rd, 2009, 02:22 AM
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Kartoffel Kartoffel is offline
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Exclamation Re: Terrain Protection

Quote:
Originally Posted by Cross View Post
The following is my current guesstimate regarding terrain protection:

Excellent
Foxhole
Impassable
Rough
Stone Building Rubble
Trench

Very Good
Shell Holes
Stone Building
Wood Building Rubble

Good
Hedgerow/Bocage
Orchards
Soft Sand (dunes)
Trees
Volcanic Sand
Wood Building

Fair
Green Crops
High Grass
Slope
Tilled Field
Wheat Crops

Poor
Bare Earth
Clear
Forest Ground Cover
Secondary Road
Short Grass
Snow
Snowdrifts
Stream
Wooden Bridge

Very Poor
Cobblestone
Deep Water
Marsh/Swamp
Mud
Paddy Field
Paved Road
Pavement
Railway Track
Sand (beach, flat)
Shallow Water
Stone Bridges
Tram Lines

The ones I'm most unsure about include:

Soft Sand/Volcanic Sand (Good? Assuming these represent dunes)
Slope (Fair? Slopes are fair in SPWaW but I don't recall why)
Stream (Poor? Or are these very poor like shallow and deep water?)
Dragons Teeth (Not on the above list, as I'm not sure they provide any protection?)


Can anyone tell me what I've got wrong?

Thanks,
Cross
IIRC, and someone correct me if I'm wrong, any transportation modality modified hex projects the same "terrain protection" as the underlying hex type without any transportation modality modifier.

In other words road and rail hexes provide the same protection as the hex type they are paired with.

Last edited by Kartoffel; November 23rd, 2009 at 02:25 AM.. Reason: LOLLERCOASTER
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