Re: Working on new mod - help with fighter supplies
I am not really satisfied with the fighter supply rule as is it now.
Now, you can produce so many fighters without having a base. Carriers are just "ferries" across jump points. The fighter carrying capacity of carriers is not so important as it was in in SE3.
IMO, fighters should be handled like in SE3. They should NOT have the automatic ability to travel across the system space. In their basic Version they should only be "short" ranged and only usable in tactical combat.
With some advanced technology they should have the ability to travel the system space. But at the end of the same turn (or several turns) they should need to go back to base. (carrier or Planet hangar facilities)
Fighters as they are now are not really fun to play.
klausD
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