.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old June 30th, 2002, 11:47 AM

klausD klausD is offline
Corporal
 
Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
Thanks: 0
Thanked 0 Times in 0 Posts
klausD is on a distinguished road
Default Re: Working on new mod - help with fighter supplies

I am not really satisfied with the fighter supply rule as is it now.

Now, you can produce so many fighters without having a base. Carriers are just "ferries" across jump points. The fighter carrying capacity of carriers is not so important as it was in in SE3.

IMO, fighters should be handled like in SE3. They should NOT have the automatic ability to travel across the system space. In their basic Version they should only be "short" ranged and only usable in tactical combat.

With some advanced technology they should have the ability to travel the system space. But at the end of the same turn (or several turns) they should need to go back to base. (carrier or Planet hangar facilities)

Fighters as they are now are not really fun to play.

klausD
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.