|
|
|
 |

November 27th, 2009, 10:00 AM
|
 |
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Astral magic seems overpowered
Quote:
Originally Posted by ghoul31
So basically, water and fire are very underpowered compared to the others..
|
Fire gives you very nice early to midgame artillery (fireball, falling fires) items (fire brand, golden shield, charcoal shield) and flames from the sky is the spell that makes armies obsolete. Phoenix pyre and fire shield are nice on scs, and incinerate is a nice SC killer (also there is an item for it, so that you can cast it twice a turn with quickness). Also if you have archers, flaming arrow is very powerful.
Water gives you quickness (in spell or item), with falling frost and frozen heart some nice artillery and clams (is there an other use for water gems than clams and boots of quickness?).
|

November 27th, 2009, 10:33 AM
|
 |
Sergeant
|
|
Join Date: Mar 2005
Location: France (Paris)
Posts: 227
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Astral magic seems overpowered
[quote=Hadrian_II;719829]
Quote:
Originally Posted by ghoul31
(is there an other use for water gems than clams and boots of quickness?).
|
frost brand and sometimes water bottle
|

November 27th, 2009, 10:48 AM
|
 |
Major
|
|
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
|
|
Re: Astral magic seems overpowered
Quote:
Originally Posted by mathusalem
Quote:
Originally Posted by Hadrian_II
(is there an other use for water gems than clams and boots of quickness?).
|
frost brand and sometimes water bottle
|
Frost brand is the worst brand of all, and water bottle is only useful when you enemy is spamming earth attack on you.
|

November 27th, 2009, 11:01 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Astral magic seems overpowered
Quote:
Originally Posted by Hadrian_II
Frost brand is the worst brand of all, and water bottle is only useful when you enemy is spamming earth attack on you.
|
:P Tell that to my dead golems.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

November 27th, 2009, 01:46 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Astral magic seems overpowered
Frost brand is better than shadow brand.
Bottle water is ok for assassins.
Water also has tidal wave (vastly underrated), wolven winter, and murderous winter.
Water also dovetails extremely well with water nations. So for example, your cold scales will not affect you (underwater) and can be devestating to heat loving nations. Your summons (winter wolves) are pretty reasonable.
Water has an excellent site searching spell (voice of tiamat). I was against the change that required it to be your province.
Frozen heart, encased in ice, prison of Sedna are all excellent spells. Water is a well rounded school having good construction items, good anti SC, good site searching.
Falling frost is devestating in the hands of someone that knows how to use it... and there are others.
Demon whip is only Con2 in CMB and then only 1.5 or later iirc.
|

November 27th, 2009, 01:55 PM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: Astral magic seems overpowered
One of Water's greatest strengths though is how effectively it lets you bootstrap into Death and Nature through Streams of Hades and Contact Naiad. With how crucial either of those paths are for winning strategies nations with water magic have a decent advantage right there.
What Water lacks is strong globals and rituals, but no single path can have everything (except Death, or Astral, I guess).
|

November 27th, 2009, 04:09 PM
|
First Lieutenant
|
|
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
|
|
Re: Astral magic seems overpowered
Quote:
Originally Posted by Hadrian_II
Quote:
Originally Posted by mathusalem
Quote:
Originally Posted by Hadrian_II
(is there an other use for water gems than clams and boots of quickness?).
|
frost brand and sometimes water bottle
|
Frost brand is the worst brand of all, and water bottle is only useful when you enemy is spamming earth attack on you.
|
Au contraire. Water bottles can be very useful against teleporting SCs (high def high strength units with immunity against awe and blindness and I think life drain and multiple forms), or combined with cold to make them tramplers.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|