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Sign of the Hammer - A Warhammer Mod Game. Game on! - .com.unity Forums
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Old December 2nd, 2009, 11:11 AM
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Burnsaber Burnsaber is offline
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Default Re: Sign of the Hammer - A Warhammer Mod Game. Game on!

Quote:
Originally Posted by DrPraetorious View Post

The recruitable sacreds should probably be capital-only
I agree with this point. Not really from a balance standpoint, more like aesthetical point. Since Itza really has no need for awake/rainbow pretender you will go bless 100% of the time (nothing wrong with that, Mictlan works like that too). However, what bugs me is that Temple Guards are way way better than anything else you can recruit. There are all these cool units (like Kroxidors) you will never use because TG are just a plain better choice (both in terms of upkeep and overall combat effectiveness).

If TG would be cap-only, I *might* have seen some other units than some chameleon skinks and hordes of temple guards when fighting Dr.P.
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