Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
EA Atlantis - Bad*ss Battletoads - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #27  
Old December 9th, 2009, 11:45 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: EA Atlantis - Bad*ss Battletoads

Ok, that's more reasonable than "Just bringing 5 or so of these trolls (1 W gem apiece) along with all your low MR deep ones will keep 40+ giboleths (1600 gold) occupied easily long enough for you to swim over and rip their tentacles off with the rest of your troops. Sure, your trolls will be good and paralyzed, but that won’t stop them from being continually targeted, and they take an incredible amount of mind blasts to kill."

School of Sharks seems to be the real key, not the trolls. They let the trolls get close enough to still qualify as closest after getting paralyzed. It sounds like the trolls soaked up about 2 rounds of blasting, so the closing might not even be important. I may have to play around with that scenario without the trolls. Maybe an extra Mage for more sharks instead.

In my MP EA Atlantis game, I still haven't had the chance to fight R'lyeh, but my early plan was to rely on Kings & Mages using Iron Will to boost themselves and as many tougher troops as possible. Also bringing in common uw indies with higher mr. Amber Clan tritons are 14 and Triton Knights are 12 IIRC.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.