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December 28th, 2009, 04:03 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Warhammer: Wood Elves
Well, here's the question: what can you actually *do* with a spellweaver? He can buff troops. He can lab-cast. He gets you high nature(useless) and air(decent). A spellweaver is worth at most 450, and even that's pushing it.
Every truly expensive mage(400+) in CBM can solo a province with some minimal gear/buff spells. Except the Couatl, I guess, but I've honestly never tried with one of those.
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December 28th, 2009, 06:54 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Warhammer: Wood Elves
I was one of the people (the only person?) to tell him the spellweavers needed to be more expensive. I compared them to slann. A fifth gen slann has 10 magic paths and h3, sacred, 12 rp a turn. The vast majority of these will have amazingly useless paths. They have 50 hp, but only misc slots and a random 5th gen would likely experience significant difficulties trying to solo pd without summoning elementals. 650 gold.
Spellweaver - 8 magic paths, h3, sacred, 10 rp/turn. These have the possibility to get to N or A 5! Without even considering the 10% random. Or 3 water or earth. These are much more versatile mages than a 5th gen slann, do not have the horrible vulnerability to magic duel, and could technically be made into thugs if you really wanted to. Otherwise their prospects for province soloing are probably fairly equal. You can get amazingly high paths out of these, and they actually forge worth a damn. I think the cost is justifiable.
Also, high nature is not useless. The wood elves have a few very high path nature spells that they would very much like to cast, and gift of nature's bounty can be quite powerful.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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December 28th, 2009, 08:36 PM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Warhammer: Wood Elves
Really, other mages shouldn't be compared to Slann--they're meant to be ludicrously expensive.
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January 2nd, 2010, 12:58 PM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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branchwraith
judging by the description
``Branchwraiths usually appear in the form of a beautiful woman, only showing their other side when attacking''
$subj should be seducing in female form, right?
I suggest that their sex be switched to female
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January 2nd, 2010, 02:32 PM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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Treekin
$subj forest shape missing, presumably due to bug in monster 2436 definition
IMHO 2436 should be forest shape of 2418, and so in monster 2436 definition `forestshape' directive should be changed to `plainshape'
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January 3rd, 2010, 06:30 AM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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Force of nature fails to regain magic skill in forest
i summoned force of nature in swamp, then moved him to forest. The creature got his forest form but not magic. I expected his magic skill to rise to 3 earth/5 nature, but he still is 2 earth/4 nature
Any ideas how to fix this? How to correctly code magic penalty in non-forest?
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January 3rd, 2010, 07:26 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Warhammer: Wood Elves
It's just magicboost -1 iirc.
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January 3rd, 2010, 09:48 AM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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fixed force of nature magic decay
thanks, Sombre
I've patched the mod file, fixing wrong case in file name and 3 problems described in my 3 posts
Here goes the list of changes
608a609
> #female
644a646
> #female
913,914c915,918
< #magicskill 6 4
< #magicskill 3 2
---
> #magicskill 6 5
> #magicskill 3 3
> #magicboost 6 -1
> #magicboost 3 -1
1070c1074
< #forestshape 2418
---
> #plainshape 2418
1451c1455
< #damage 2414
---
> #damage 2435
1552c1556
< #flag "./Athelloren/ALflag.tga"
---
> #flag "./Athelloren/alflag.tga"
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The Following User Says Thank You to mehrunes_dagon For This Useful Post:
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January 3rd, 2010, 07:27 PM
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Private
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Join Date: Oct 2008
Posts: 41
Thanks: 5
Thanked 8 Times in 4 Posts
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Re: Warhammer: Wood Elves
I should have an update this week. Just got back to my home computer. I didn't know about the magicboost command (is it in the guidebook?) so I'll add that. Same for the "female" tag (I saw it now, must've missed it before, didn't know it mattered).
Thanks for all the input everyone.
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January 5th, 2010, 02:24 AM
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Corporal
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Join Date: Dec 2006
Location: Jotunheim
Posts: 66
Thanks: 7
Thanked 7 Times in 7 Posts
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shadow weaver
$subj is unable to lead anyone, including undead he auto-summons
alansmithee, is this bug or feature?
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