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Old December 19th, 2009, 01:26 AM

kianduatha kianduatha is offline
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Default Re: Warhammer: Wood Elves

Coolio. Initial impressions:

Waywatchers are devastating with their glamour, 36 defense and immunity to arrows. Quite killable, though.

Dryads are scary because they are a recruitable with fear. They're even scarier, though, because they share the same unit number as Orion, King of the Woods. So whenever they leave the forest they become immortal badasses.

Treekin should probably also look like trees(and seem way too powerful for their low cost), and Warhawk Riders should probably fly. Glade Riders and Warhawk Riders should also probably only have 9 hp as well.

I have to applaud you, by the way, on the Force of Nature. It's absolutely terrifying. Ugh, Blood Vengeance on a 150 hp murdermachine who has perfect paths for Strength of Gaia.

It seems like you don't terribly need an armored unit other than the Wild Riders. The parry shield works wonderfully on Wayfarers, and various forest creatures work for your high protection needs. Not to mention just casting Wooden Warriors on your guys.

All in all, very nice. I'm looking forwards to seeing how this one pans out. I am also looking forward to playing against these guys and burning out their forests. Just think of casting Firestorm on a Wood Elf army.
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Old December 19th, 2009, 02:08 AM

alansmithee alansmithee is offline
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Default Re: Warhammer: Wood Elves

Quote:
Originally Posted by kianduatha View Post
Coolio. Initial impressions:

Waywatchers are devastating with their glamour, 36 defense and immunity to arrows. Quite killable, though.

Dryads are scary because they are a recruitable with fear. They're even scarier, though, because they share the same unit number as Orion, King of the Woods. So whenever they leave the forest they become immortal badasses.

Treekin should probably also look like trees(and seem way too powerful for their low cost), and Warhawk Riders should probably fly. Glade Riders and Warhawk Riders should also probably only have 9 hp as well.

I have to applaud you, by the way, on the Force of Nature. It's absolutely terrifying. Ugh, Blood Vengeance on a 150 hp murdermachine who has perfect paths for Strength of Gaia.

It seems like you don't terribly need an armored unit other than the Wild Riders. The parry shield works wonderfully on Wayfarers, and various forest creatures work for your high protection needs. Not to mention just casting Wooden Warriors on your guys.

All in all, very nice. I'm looking forwards to seeing how this one pans out. I am also looking forward to playing against these guys and burning out their forests. Just think of casting Firestorm on a Wood Elf army.
Thanks for the input. Dryad shapechange was a late addition, only has fear in the forests. I thought mounted units usually have higher hp (also in the tabletop game, Warhawk riders actually have 2 wounds). And there were a couple errors (as you found out) on some costs from when I was testing spells, which are now fixed (was supposed to be 15, not 5 gems for 3 treekin). Also bumped up the cost on waywatchers, dryads, and bradwraiths.
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