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December 19th, 2009, 12:10 PM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Other people joining?
Let's get this game going!
By the way, how I switch my older game's nation on AI?
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December 19th, 2009, 12:45 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Ossa, if doomsdays3 keeps running, I will go AI also. It's too similar and I will get confused. Can we start doomsday4 and kill the other?
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December 19th, 2009, 01:38 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Actually, there were 7 players in DD3, so I guess we're actually waiting for the last guy to throw in his Pretender rather than waiting for new ones.
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December 20th, 2009, 01:26 AM
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Sergeant
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Join Date: Oct 2007
Location: Minnesota, USA
Posts: 271
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Anaconda, if you go into game options when you open the current turn, there will be an option there to set yourself to AI. It'll ask you to cofirm. Then just save the turn and send it in to Llamaserver.
I've done the same. I'm already in two other games, no time for a fourth. 
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December 20th, 2009, 06:23 AM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Yep, I'd suggest that too - Doomsday3 will just continue on a fun basis, if you dont want to play just set yourself to ai
Doomsday 4 started right now.
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December 20th, 2009, 11:52 AM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Oh yeah, if anyone else runs into the same "problem" I did (the game whining about the lack of cross path combat spells mod, even if you know you aren't lacking it), just rename CPCS.dm to CPCS0.8.dm. Because that's the newest one out, it ought to be the same.
Really weird that the official downloadables are called CPCS.dm while Llamaserver requires that very specific different name for it.
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The Following User Says Thank You to Sensori For This Useful Post:
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December 21st, 2009, 01:58 AM
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First Lieutenant
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Join Date: Apr 2007
Posts: 678
Thanks: 67
Thanked 19 Times in 17 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
I need two days to come up with next incoming turn. I am sorry. Can we postpone it?
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December 22nd, 2009, 12:02 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 552
Thanks: 8
Thanked 4 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
No problem. Are 48h enough?
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December 22nd, 2009, 10:37 PM
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Second Lieutenant
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Join Date: Nov 2009
Location: New York (out on the island)
Posts: 475
Thanks: 59
Thanked 36 Times in 21 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Quote:
Originally Posted by Sensori
Oh yeah, if anyone else runs into the same "problem" I did (the game whining about the lack of cross path combat spells mod, even if you know you aren't lacking it), just rename CPCS.dm to CPCS0.8.dm. Because that's the newest one out, it ought to be the same.
Really weird that the official downloadables are called CPCS.dm while Llamaserver requires that very specific different name for it.
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Are you able to use the CPCS spells? I did this to get it working, but now I don't see the spells. I hope I just did something wrong. 
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December 22nd, 2009, 11:25 PM
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Second Lieutenant
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Join Date: Apr 2007
Posts: 440
Thanks: 16
Thanked 6 Times in 4 Posts
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Re: Doomsdays 3 - Apo settings game - Send in pretenders
Quote:
Originally Posted by Stagger Lee
Are you able to use the CPCS spells? I did this to get it working, but now I don't see the spells. I hope I just did something wrong. 
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Uh, considering that we're so early in the game (and in one with very difficult research, no less), no, I can't use them in combat. But I can see them just fine in the research window. Which would mean that they are usable in this game one would think.
On the other hand, I forgot to mention that I left the original CPCS file in the mod directory as well. It'd make pretty little sense that it would have an effect on anything, but who knows!
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