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  #61  
Old December 19th, 2009, 12:10 PM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Other people joining?

Let's get this game going!

By the way, how I switch my older game's nation on AI?
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  #62  
Old December 19th, 2009, 12:45 PM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Ossa, if doomsdays3 keeps running, I will go AI also. It's too similar and I will get confused. Can we start doomsday4 and kill the other?
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  #63  
Old December 19th, 2009, 01:38 PM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Actually, there were 7 players in DD3, so I guess we're actually waiting for the last guy to throw in his Pretender rather than waiting for new ones.
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  #64  
Old December 20th, 2009, 01:26 AM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Anaconda, if you go into game options when you open the current turn, there will be an option there to set yourself to AI. It'll ask you to cofirm. Then just save the turn and send it in to Llamaserver.

I've done the same. I'm already in two other games, no time for a fourth.
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  #65  
Old December 20th, 2009, 06:23 AM

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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Yep, I'd suggest that too - Doomsday3 will just continue on a fun basis, if you dont want to play just set yourself to ai

Doomsday 4 started right now.
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  #66  
Old December 20th, 2009, 11:52 AM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Oh yeah, if anyone else runs into the same "problem" I did (the game whining about the lack of cross path combat spells mod, even if you know you aren't lacking it), just rename CPCS.dm to CPCS0.8.dm. Because that's the newest one out, it ought to be the same.

Really weird that the official downloadables are called CPCS.dm while Llamaserver requires that very specific different name for it.
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  #67  
Old December 21st, 2009, 01:58 AM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

I need two days to come up with next incoming turn. I am sorry. Can we postpone it?
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  #68  
Old December 22nd, 2009, 12:02 PM

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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

No problem. Are 48h enough?
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  #69  
Old December 22nd, 2009, 10:37 PM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

Quote:
Originally Posted by Sensori View Post
Oh yeah, if anyone else runs into the same "problem" I did (the game whining about the lack of cross path combat spells mod, even if you know you aren't lacking it), just rename CPCS.dm to CPCS0.8.dm. Because that's the newest one out, it ought to be the same.

Really weird that the official downloadables are called CPCS.dm while Llamaserver requires that very specific different name for it.
Are you able to use the CPCS spells? I did this to get it working, but now I don't see the spells. I hope I just did something wrong.
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  #70  
Old December 22nd, 2009, 11:25 PM
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Default Re: Doomsdays 3 - Apo settings game - Send in pretenders

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Originally Posted by Stagger Lee View Post
Are you able to use the CPCS spells? I did this to get it working, but now I don't see the spells. I hope I just did something wrong.
Uh, considering that we're so early in the game (and in one with very difficult research, no less), no, I can't use them in combat. But I can see them just fine in the research window. Which would mean that they are usable in this game one would think.

On the other hand, I forgot to mention that I left the original CPCS file in the mod directory as well. It'd make pretty little sense that it would have an effect on anything, but who knows!
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