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  #1  
Old December 22nd, 2009, 07:59 PM
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Hoplosternum Hoplosternum is offline
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Default Re: Overlords - Game Thread. (playing)

Oh no!

I have been away so couldn't respond before now.

I agree this rules completely knack the Overlords fun and I can see why they are completely apathetic. I am surprised they have continued so long especially after the thread began talking about how the rules made the game both unwinable and rather pointless for them.

But the rules were stacked massively in their favour. It took me (with a great deal of manual and spell site searches) till turn 35 to get in to double figures of gem income (apart from a turn when I stole one of TCs provinces) and thats with 20+ provinces. I still have less gems per turn than an overlord started the game with.

Marignon (especially) and R'Leyh are massively ahead in research and have large gem rich empires. They are also two of the best players. Baalz's gem income lead is huge and has been for a long time. While Vanheim and Ashdod are fairly powerful anyone seriously think the eventual winner won't be Baalz or Atul from here if all restrictions go? But with a conquer 50% of the world victory condition it is going to take a long time from here.

So I vote we abandon this game under the Rdonj's new victory conditions.

But as we have all invested a lot of time to this game though if people do want to complete it at least make any victory conditions quick so the game ends soon (or at least could). The game was not designed to be fair (in a free for all sense) and has been anything but. So if we move to free for all rules at least leave the easy victory conditions. Let everyones victory conditions be the same as a Normal. 5 Capitals (with other peoples Overlord starting Forts counting as capitals too).
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Old December 22nd, 2009, 08:09 PM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

Quote:
Originally Posted by Hoplosternum View Post
So I vote we abandon this game under the Rdonj's new victory conditions.

But as we have all invested a lot of time to this game though if people do want to complete it at least make any victory conditions quick so the game ends soon (or at least could). The game was not designed to be fair (in a free for all sense) and has been anything but. So if we move to free for all rules at least leave the easy victory conditions. Let everyones victory conditions be the same as a Normal. 5 Capitals (with other peoples Overlord starting Forts counting as capitals too).
Well, my reasoning for 50% or concession is because, being rather disconnected from the game in question, I didn't want to come up with victory conditions that would put someone basically on the brink of victory by accident, and have the game rapidly descend into drama. 50% was just a number that I figured wouldn't be too close to someone winning already, and in hindsight probably would be easier to achieve than the original victory conditions :P.

That said, I am not at all attached to these victory conditions. Yours sounds fine, though I would bump the number of capitols up to 6 as I'm pretty sure there's at least one person with 4 already. If this is acceptable, it would probably be a better idea than playing this game on forever like concession victories tend to. Which was an original intent to the game. So I would find this to be a perfectly reasonable victory condition.
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Old December 22nd, 2009, 08:20 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

we could always leave the overlords with their inflated required victory conditions.... they are afterall in the lead... and if they have no attack restrictions having a big lead might be advantage enough to balance out their victory conditions being ~double those of a normal...

?
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Old December 22nd, 2009, 08:44 PM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

Okay, we'll take a vote.

1) to win this game, a nation needs to acquire 50% of all provinces or obtain a concession victory

2) to win this game, a nation needs to control 6 caps/overlord start forts

3) to win, a nation must control the number of capitols they were required to control in the initial game settings


This poll ends on the same turn that everyone loses their restrictions, someone please remind me when that is and we can tally the votes.

Sorry for being such a wishy washy admin this game. I have been experimenting with having a very open democratic process, which unfortunately has generated a lot of confusion.
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Old December 22nd, 2009, 09:39 PM

namad namad is offline
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Default Re: Overlords - Game Thread. (playing)

I think both 1) and 2) would make me quit right away

so my vote is for 3)


although i'd accept a 4) that was a compromise somewhere between the options like.... maybe 8VP for overlords and 6for normals and overlords only start with 1vp (can't utilize their own starting forts) I believe 3) is 5/10 so 6/8 would be a compromise? or maybe 5/7 or 5/8 ... i think someone might already have 4 so that's out....

Last edited by namad; December 22nd, 2009 at 09:46 PM..
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