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				December 12th, 2009, 09:34 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I am very impressed at the amount of international cooperation that must have gone into dispelling my Arcane Nexus so fast. |  
	
		
	
	
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				December 21st, 2009, 08:06 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Requesting 12 hour delay if possible please |  
	
		
	
	
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				December 22nd, 2009, 05:32 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Oh dear, sorry. |  
	
		
	
	
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				December 22nd, 2009, 08:30 AM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 
						Posts: 121
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I would like to request a small break until sunday 27th of december as I will be kinda busy and away during Christmas. I hope this will not be too much trouble for everyone. |  
	
		
	
	
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				December 22nd, 2009, 06:09 PM
			
			
			
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 Sergeant |  | 
					Join Date: Jul 2009 Location: New York City 
						Posts: 355
					 Thanks: 59 
		
			
				Thanked 9 Times in 7 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 yes i will be away too. can we start back up again on 12-28? |  
	
		
	
	
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				December 22nd, 2009, 06:19 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I'm away from the 29th Dec till either the 1st or the 3rd Jan. So how about we try to get one turn in by the 28th, and then another one early in the new year, then go back to normal?
 By the way, this is proving a REALLY strange game! I've never known one like it, every previous game I've played has been over by turn 60 or so. We seem to be in a massive stalemate. I'm still quite enjoying it as my turns are quick, but I hope no-one is finding it a drag.
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				December 22nd, 2009, 10:06 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2008 Location: Perth, Western Australia 
						Posts: 731
					 Thanks: 17 
		
			
				Thanked 36 Times in 17 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 I'm happy with whatever consensus is |  
	
		
	
	
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				December 23rd, 2009, 05:22 AM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2009 Location: Modena, Italy 
						Posts: 192
					 Thanks: 27 
		
			
				Thanked 21 Times in 10 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Dragar - I was suddenly left without internet for the last 2 days, sorry for not being able to delay the game. A pity that llama missed it too  |  
	
		
	
	
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				December 23rd, 2009, 08:13 AM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 
						Posts: 121
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 ok for one turn until 28th and then another turn early january. |  
	
		
	
	
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				December 24th, 2009, 10:20 AM
			
			
			
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 Corporal |  | 
					Join Date: Aug 2008 
						Posts: 121
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				Thanked 0 Times in 0 Posts
			
		
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				 Re: Crusaders - Mod Heavy Ea game [Game Started!] 
 Don't forget to change the delay to the 28th   |  
	
		
	
	
	
	
	
	
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