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  #1  
Old August 14th, 2002, 07:21 PM
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Default Re: K-Editor v1.12

Version 1.1 is out. Simple changes--updated Restrictions and Damage Types lists. Get it from my sig.
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Old August 23rd, 2002, 03:43 AM
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Default Re: K-Editor v1.12

Oops.
I just discovered a wee little bug in this little proggy. Just a minor thing--only prevented SEIV from loading...Download the new EXE (v1.11) or the full install in my sig.
I am sooo embarrassed.
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Old December 31st, 2002, 01:39 AM
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Default Re: K-Editor v1.12

bump. this is cool, but im too stupid to make it work. i will try again, but i thought other people might be interested in reviving this thread as well.
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Old December 31st, 2002, 02:17 AM

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Default Re: K-Editor v1.12

Cool. Always great to have more choices in ship sets, modding tools, and ideas.
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Old January 1st, 2003, 07:01 AM
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Default Re: K-Editor v1.12

I mentioned this in another reply, but if you're having difficulty figuring this out, PM or email me. I have an (unposted) improved Version, which may help you out. I don't have time right now to write a tutorial, but I can provide some basic assistance until that tedious task can be done.
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Old January 1st, 2003, 07:20 AM
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Default Re: K-Editor v1.12

Yeah, I rememebr this one. It's a pretty cool tility. Has a lot of potential. It's not really needed for general modding, but it can do some things that nobody else has really been able to pull off quite right.

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Old January 1st, 2003, 07:39 AM

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Default Re: K-Editor v1.12

I agree with Geo, Krsqk's modding program has some nifty abilities to it. I hope he keeps working on it
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