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  #1  
Old January 12th, 2010, 04:53 PM

Kojusoki Kojusoki is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

and after next week we will find out that even then, there will be 3 persons missing...what then?
we can start it asap, merge incomplete teams, or start everything again... but the same problems will occur im afraid
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Old January 12th, 2010, 05:43 PM

Kojusoki Kojusoki is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

"If the team does not have the comunication facilities set up yet to do this, they won't do well in the game anyway."

Sir_Dr_D - 100% agree
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Old January 12th, 2010, 06:09 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

To be fair, it may not be non-CBM pretenders that are causing the game to crash. It could be a problem with the map, as an example.
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Old January 13th, 2010, 06:06 AM

Morpf Morpf is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

A few weeks ago, i have send in a pretender without cbm 1.6 in another game. I'm pretty sure the game didn't disapear. Instead of that, there was an ingame-message after i tried to load the game that told me, i had to enable cbm 1.6. After i did that the game worked without problems.
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Old January 13th, 2010, 10:45 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Quote:
Originally Posted by Morpf View Post
A few weeks ago, i have send in a pretender without cbm 1.6 in another game. I'm pretty sure the game didn't disapear. Instead of that, there was an ingame-message after i tried to load the game that told me, i had to enable cbm 1.6. After i did that the game worked without problems.
It may have to do with what pretender is used. If the base magic paths, or similar, differ between versions it may cause the game to crash.
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  #6  
Old January 13th, 2010, 07:40 AM
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FAJ FAJ is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

So, what is our plan of action? Send our pretenders to Lumen? He should PM everyone as a reminder/request, if this is the case.
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Old January 13th, 2010, 09:43 PM

LumenPlacidum LumenPlacidum is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

I'm just doing a quick test of the map to make sure it's not some failure to modify the .map file correctly.
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Old January 14th, 2010, 01:18 AM

LumenPlacidum LumenPlacidum is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Well, the test game I put on llamaserver also disappeared. This suggests to me that either MY pretender is bad, the .map file I uploaded is bad, or that llamaserver hates me.

My pretender was made with CBM Complete 1.6.

The .map file is exactly the same as that of Greece Stain, but with all the #start commands changed to #specstart X Y, where X is the nation's number, and Y is the province number. Is it no good to not have #start commands also?
Oddly, looking at a single player test run, two nations (Marignon and Atlantis) are not starting in the provinces that I assign for them, but are placed randomly around the map... Their nation numbers ARE 53 and 66 respectively, right? That's what the mapedit file says, at least.

It is feasible that llamaserver just hates me. It sends me threats on a regular basis and just last week, the server hired a goon to try to rough me up.

Ideas?
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Old January 14th, 2010, 01:57 AM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

I suggest that you post this question outside of this thread, and someone more knowledage can help you.

Thanks for looking into this Lumen.
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  #10  
Old January 14th, 2010, 04:10 AM
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Septimius Severus Septimius Severus is offline
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Default Re: RAFT - Late Age (map selection and pretender design)

Quote:
Originally Posted by LumenPlacidum View Post
Well, the test game I put on llamaserver also disappeared. This suggests to me that either MY pretender is bad, the .map file I uploaded is bad, or that llamaserver hates me.

My pretender was made with CBM Complete 1.6.

The .map file is exactly the same as that of Greece Stain, but with all the #start commands changed to #specstart X Y, where X is the nation's number, and Y is the province number. Is it no good to not have #start commands also?
Oddly, looking at a single player test run, two nations (Marignon and Atlantis) are not starting in the provinces that I assign for them, but are placed randomly around the map... Their nation numbers ARE 53 and 66 respectively, right? That's what the mapedit file says, at least.

It is feasible that llamaserver just hates me. It sends me threats on a regular basis and just last week, the server hired a goon to try to rough me up.

Ideas?
The #specstarts should be all you need to use in the .map file. I believe that LA Atlantis must start on land. Don't know about Marignon.
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