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January 3rd, 2003, 11:47 PM
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Re: K-Editor v1.12
I'll check the new Version out and let you know what I think. If it does tech-grid components well, it'll be a real time-saver. Those are extremely tedious to do by hand..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 4th, 2003, 12:24 AM
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Re: K-Editor v1.12
Quote:
Originally posted by Phoenix-D:
I'll check the new Version out and let you know what I think. If it does tech-grid components well, it'll be a real time-saver. Those are extremely tedious to do by hand..
Phoenix-D
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Can you explain what you mean by a "tech-grid component"?
[ January 03, 2003, 23:53: Message edited by: DavidG ]
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January 4th, 2003, 06:02 AM
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Re: K-Editor v1.12
Sometimes called a dimensional component. Take each tech requirement, and it's one dimension to the matrix. Two requirements generates a "square" component, three requirements generates a "cube" component, etc. This would be useful, for example, to create missiles with separate tech levels which affect range, damage, and speed. Here's a sample 2-dimensional component with "sides" of "size" 3; the numbers represent tech levels.
code:
Damage: 1 2 3
Range:
1 1/1 | 1/2 | 1/3
2 2/1 | 2/2 | 2/3
3 3/1 | 3/2 | 3/3
Notice that instead of 3 component levels, there are nine. With a three dimensional component, there would be 27:
code:
Speed: 1 || 2 || 3
1/1/1 | 1/1/2 | 1/1/3 || 2/1/1 | 2/1/2 | 2/1/3 || 3/1/1 | 3/1/2 | 3/1/3
1/2/1 | 1/2/2 | 1/2/3 || 2/2/1 | 2/2/2 | 2/2/3 || 3/2/1 | 3/2/2 | 3/2/3
1/3/1 | 1/3/2 | 1/3/3 || 2/3/1 | 2/3/2 | 2/3/3 || 3/3/1 | 3/3/2 | 3/3/3
|| ||
As you can probably imagine, this gets very cumbersome to hand-code, as well as being very error-prone. These issues grow exponentially with every additional dimension or "size" increase.
[ January 04, 2003, 04:42: Message edited by: Krsqk ]
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January 5th, 2003, 05:34 AM
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Re: K-Editor v1.12
Bump...was that a clear explanation?
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The Unpronounceable Krsqk
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January 12th, 2003, 02:16 AM
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Re: K-Editor v1.12
Hmm. Having a bit of a problem making a tech-grid component.
Everything is working decently, if not quite how I expected..but the "range at base damage" entry isn't. No matter what I do with that field, the range of the component never changes.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 12th, 2003, 02:49 AM
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Re: K-Editor v1.12
Quote:
Originally posted by Krsqk:
Bump...was that a clear explanation?
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Still a bit fuzzy (at least with the 3d one) but I think I get the general idea. Thanks.
< Ediot > OK tried your program again after actually reading the readme file so I get it now. Pretty cool!
[ January 12, 2003, 01:05: Message edited by: DavidG ]
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January 12th, 2003, 03:08 AM
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Re: K-Editor v1.12
Quote:
Originally posted by Phoenix-D:
Hmm. Having a bit of a problem making a tech-grid component.
Everything is working decently, if not quite how I expected..but the "range at base damage" entry isn't. No matter what I do with that field, the range of the component never changes.
Phoenix-D
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This is what I found too.
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