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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old December 25th, 2009, 01:34 PM

pyg pyg is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

I am in too many games already otherwise I love this concept and team games in general. The wild cards of starting position and diplomacy in regular MP seem to have a larger role than skill in most of the [few] games I've played. I am available for an alternate position and if the game doesn't start for a while may be ready to play.
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Old December 25th, 2009, 02:08 PM

Agusti Agusti is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

I'm new in this forum but not new in Dominions 3. I know some of the players who have joined to this game and they're very serious players (and very good)
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Old December 25th, 2009, 02:21 PM

Krauser Krauser is offline
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Oh yeah, I understand your sentiments guys. I'd hate to see any games ruined by early quitters, especially team games where group strategy is critical. Rest assured, I'm in in for the long haul as I'd like to learn as much bout this whole mp thing as possible.
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Old December 25th, 2009, 07:26 PM
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Default Re: RAFT - Late Age (preliminary planning and recruitment)

Ah yes, its definitely of critical importance--not punking out that is! But worry not, I will strive to eat the brains of my enemy until the bitter end. And should I need a sub for a turn or two, I'll just pass it to a team mate--the whole thing would be simpler most likely.
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