Re: RAFT - Late Age (preliminary planning and recruitment)
Oh yeah, I understand your sentiments guys. I'd hate to see any games ruined by early quitters, especially team games where group strategy is critical. Rest assured, I'm in in for the long haul as I'd like to learn as much bout this whole mp thing as possible.
Re: RAFT - Late Age (preliminary planning and recruitment)
Ah yes, its definitely of critical importance--not punking out that is! But worry not, I will strive to eat the brains of my enemy until the bitter end. And should I need a sub for a turn or two, I'll just pass it to a team mate--the whole thing would be simpler most likely.