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Old December 25th, 2009, 03:40 PM
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Default Re: Commander Battles

Quote:
Originally Posted by Knai View Post
In playing around with Dominions 3, I have discovered an odd format that I really like, nicknamed Commander Battles. Basically, you cannot ever assign troops to commanders, except for when killing off initial troops (Troops are still allowed to take advantage of Gift of Reason or similar), indies are set to 9, and everyone has at each other. However, I find myself wondering how to play the nations without strong death magic so that they can compete. Some are easy enough (Vanheim can basically butcher indies with about 10 mages once you get evocation 3, Arco has the Oreid, which is SC material), but others don't work as well. If anyone else has done this, what nations are more fun to do this with, and do you have any advice for nations that have more trouble (Oceania for instance.)
K,
I like your thinking out of the box on this. The thing is it *could* be made balanced with sufficient mods/rules/restrictions.
-ssj
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