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December 27th, 2009, 08:55 PM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Range Key Doesn't Work
Quote:
Originally Posted by iCaMpWiThAWP
Quote:
Originally Posted by Charles22
Quote:
Originally Posted by iCaMpWiThAWP
The targeted unit is kept unless it moves out of sight, you move too much and your stabilizer can't keep up, or your unit op fires onto other unit as far as i can tell
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Thanks for that, but I wonder sometimes. For instance, assume that, as in my current game, you have 3 Polish AC's in sight of one PZIVB. They all are moving, yet the target the tank has gave a 19% result when going through the target selection, yet, another of those targets, actually further away and with the same size and movement status (all moving, but with different speeds) pulled up 21%.
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The furthest of the targets was probrably the one you/tank crew shot/opfired, or at least targeted the last turn, so the hit chance is increased for the next shot, that's called target solution, the crew is trying to find out how to take a shot that hits.
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That may be an accurate accessment, and it's one I'm trying to believe, but it does contradict what you said earlier. If I have a unit and hit F, then the target it comes up with first, is the one it shot at last, is what you seemed to have told me. I know there are some SP's that worked that way, but this one and some of the earlier versions don't appear to do that. How many times, for instance, have I hit F and it actually gives me the furtherest target, one completely outside of the range I gave it, and often even completely outside the range of any of the unit's guns?
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December 28th, 2009, 04:41 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: Range Key Doesn't Work
F is the hotkey for FIRE, the hotkey to set target is T, so, when you press f you are firing at the designated target, if there is one, if not, unit won't fire.
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December 29th, 2009, 09:49 PM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Range Key Doesn't Work
Quote:
Originally Posted by iCaMpWiThAWP
F is the hotkey for FIRE, the hotkey to set target is T, so, when you press f you are firing at the designated target, if there is one, if not, unit won't fire.
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That sounds right. My knowledge of what I'm hitting on the keyboard largely stems from a spot on that keyboard, or a certain sequence to hit, and so what happens to be painted on those keys is absent sometimes. I must think I'm hitting F when I'm hitting T.
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December 31st, 2009, 10:44 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Range Key Doesn't Work
they're close to each other so, yeah, you might be hitting the wrong key, happens a lot for people who can't type without looking at the keyboard 
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January 2nd, 2010, 08:05 PM
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Sergeant
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Join Date: May 2006
Posts: 274
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Re: Range Key Doesn't Work
I have found a rather interesting game improvement guys. Now I don't think the game works this way for infantry, or if it does I certainly haven't fired with them much, but I do have two PZ38t's which are doing this. What happened was I fired their entire load on a target and then dropped their range to zero so they won't fire during the AI turn, and therefore I won't waste accuracy on them re-targeting then.
Anyway, I came back to those tanks and fired their entire load again, however, their range stayed at ZERO instead of ranging out as far as they fired. Now is that a much needed keeping of the prior range or what? I blinked my eyes for a minute as i couldn't believe wwhat I just saw, and sure enough, the next tank did the same thing, keeping it's prior zero range. Of course if you want range to always go out to the distance being fired at, this can be a hassle. I guess time well tell if this is a good feature.
Another unrelated thing I noticed, it seems my IG's instead of having a range limit on the map, simply won't fire when it comes time to do so. I reset all guns (150mm and 75mm German) to bombard the same spot again, after I could has swore they didn't bombard and should had; same result. Time passes and they don't bombard. I think the 150mm may technically reach those targets rangewise while I'm pretty certain the 75's would not. The prior version, if you tried to target beyond their range on a hex, would take away the bombard command. To further test out those guns a bit, I switched roles with my off-board artillery and used the IG's much closer up, and they performed perfectly normally.
If this indeed is happening, it may not be a bad thing, as units would't know probably for sure how far their rounds would go, but those rounds should be expended and fall short. If those rounds were falling short they were at least 20 hexes short, and I saw no artillery of my own hitting in some weird area I wouldn't had targeted. I hadn't thought of checking their load to see if any had been used, but these bombard commands went for two straight turns, sufficient to build up a good smoke concentration over my guns, and they did no such thing until I switched them to the shorter ranged targets.
BTW, when I said they didn't bombard for two straight turns, I mean they went through their entire delay two straight times and didn't bombard (their delays were 2.2 when spotting through a VB). That would total 4-5 turns of their not bombarding until I shortened their range and they then bombarded on time (after another 2.2 delay).
Last edited by Charles22; January 2nd, 2010 at 08:17 PM..
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