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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 28th, 2009, 03:21 PM
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Default Re: Some Modding Questions

1 - I don't think so, since cost is determined by primary path level to forge, and the minimum value is 1.

2 - Set its construction level to 8. Note that this will mean that you are also requiring greater construction research to obtain, and it will have a nation modifying effect similar to the Hammer of the Forge Lord.

3 - Aside from making the "Forge of the Ancients" global cheaper? Not AFAIK. You could reduce the research costs globally, but it wouldn't be restricted to construction...If you're talking about a particular nation, you could give it a magic site with a forging bonus as a start site (but note that the bonus would be available to any who captured the capital) or give the nation units with forge bonuses.
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