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  #1  
Old December 29th, 2009, 04:12 PM
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Fantomen Fantomen is offline
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Default Re: Corydalis - running

Damn

I postponed correctly but I forgot to turn off quickhost.

Since there was a number of stales and people were expecting a specified deadline, I beleive a rollback is warranted in this case.

The game will rollback to turn 12, sorry for the inconvenience. I'll make sure it doesn't happen again.
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Old December 29th, 2009, 08:46 PM
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Default Re: Corydalis - running

So what about the ones that didn't stale? Do we have to redo our turns from turn 12, or will Llamaserver already have them?
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Old December 29th, 2009, 11:23 PM
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Default Re: Corydalis - running

You DO NOT have to redo your turns for nr 12.

But you'll need to do 13 as that will not be identical.
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Old December 31st, 2009, 11:03 AM
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Default Re: Corydalis - running

OMG!!
Rollback...and not just one but TWO ?!?

Are you mad?
Rollback is always a very bad thing to happen, TWO is a game killer.
I don't want to sound hysterical so I'll explain my worries.

One rollback basically is :
- to compensate for the frustration of a minority you frustrate the majority as each player who gets unlucky the second time gets frustrated, each player who gets luckier makes an opponent unhappy. Basically you just frustrate everyone to some extent.
- All those who made their turn on time cross their fingers hoping that the one who staled doesn't take advantage of knowing what the others did ( he just has to look at his staled-turn afterall). That's bad enough as it generates potential suspicion among players.

With 2 rollbacks, it is that but many times worse as there is noway we can all redo our turns as if we didn't know what had happened in reality AND really think all the others will do the same. That's idealistic.

Ever heard of the Game Theory? You have 2 players. If both of them play down they both win and share. If both play up they both lose. But, if either plays up while the other plays down, the one up wins all. In a perfect world, players would be love-trusting and always play down to avoid losing all. In the real world, this theory essentially depicts the limits of human nature as they usally both play up, mistrusting the other and finally both losing.

Now that only depicts a situation with 2 people. Think of what it is with 11...
Copenhagen and its recent fiasco can quite easily convince you of the reality of this theory.

Frustration and suspicion are there and they are game-killers. Avoiding speaking of it won't make it disappear either.

I remember another game where we had a rollback and everyone felt bad for it and, thank to Llamabeast who had a backup of the turn before the rollback we just went on. It IS possible.

Imo, there are 3 possibilities :
A/ we ask Llamabeast to go back in time if possible and forget about this rollback. To compensate in an even manner and avoid suspicion and frustration due to hazard, we can all give some gold and/or gems to those who stale unknowingly. 100gp and 1 gem is not much for any of us but 10x100gp + 10x1gem is enough to compensate any stale at this stage of the game imho.

B/ we only go back to turn 13 as it were (only one rollback) so as to avoid having nearly all the players do again a turn they already know the result of. And we try to trust those staling
not to abuse theur position.

C/ we stay with those 2 rollbacks and pray.

Vote?

To be honest I'm just enthralled in this game, love the map, had a nice early game and would hate to see it all wrecked. I just hate rollbacks since I saw it kill one of my games more than a year ago.

That said, I still have to go back to home to look at the new turn. I had 2 nice events (500gp and some gems) and fear to find instead that my God died stupidly, no good event and whatever the DRN has in store.
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Old December 31st, 2009, 12:07 PM

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Default Re: Corydalis - running

Quote:
Originally Posted by Kheldron View Post
OMG!!
Rollback...and not just one but TWO ?!?
Well, since two turns happened in a single day, when the timer is supposed to allow for a minimum of 24 hours, then yes, a rollback is definitely needed. You could just play your turn you know, instead of spending time complaining on this forum that you don't get the advantage of two turns where your opponent didn't even get to act once. Frankly, turn 12 is far too early to start complaining that somebody has too much information because of a single extra turn.
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