Re: RAFT - Late Age (map selection and pretender design)
No. Your perspective will tell you that you are three nations among an incomprehensible sea of hostiles. You know there are alliances among them, but you will not be able to know (without scouting information) who's working with whom.
Re: RAFT - Late Age (map selection and pretender design)
Ugh. After generating about 200 maps with various settings, I realize that ParadoxHarbinger's MapGen mixes up wasteland and mountains. Giving only a few mountains on each map, and a bunch of deserts. We might be forced to look for a pre-built map.
Re: RAFT - Late Age (map selection and pretender design)
Teammates will start near each other. Simple layout of the starting nations won't necessarily give you the teams, though, since everyone should start about the same distance from one another, just with some of the adjacent players being allies.