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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old December 31st, 2009, 08:53 AM
Squirrelloid Squirrelloid is offline
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Default Re: Conceptual Balance Mod 1.6

Quote:
Originally Posted by Festin View Post
4 gp for Ashigaru is far too cheap. Weakest generic militia costs 5 gp, and Ashigaru are far superior in every way (morale 10, nice length 5 spear, decent armor for light infantry).
I doubt you'd find them overpowering at 4gp. As such, its not far too cheap, its just a national advantage.

There's no point comparing to other nations or indies - a nation is balanced as a set of units against other nations as sets of units. Individual units most certainly do not have to be balanced against other units (Go cry about it with LA Ulm's Black Templars if you must).

Independents especially are notably worse than national units in almost all cases, and when a national unit is merely as good as an independent unit, it sucks. (You can cry with Eriu about their milesians, who are only very marginally better than independents, and suck).

Quote:
I still think that 9 HP on ashigaru and samurai should be removed.
Eh, who cares? 9 vs. 10 hp is pretty negligible. And most of the units anyone uses at present don't have 9hp - go-hatamoto, aka-oni, and yamabushi have 11hp.
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