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Mod Conceptual Balance Mod 1.6 - .com.unity Forums
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Old January 5th, 2010, 07:12 AM
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Default Re: Conceptual Balance Mod 1.6

Yeah, and that requires 4 hands to accomplish.

Still, I would like to raise the issue of MA Ulm again, as there was discussion about it in the "nations under CBM 1.6" thread on the main part of the forum - mainly that MA Ulm mages lack diversity, iron angels are (pretty much) impossible to get and cast, especially now without blood stones. Also the troops are very high enc - full chain mails are still usable, but their flavor text says that they "are large and can endure much physical punishment before collapsing", which would in my books mean more than just +hp. Full plate units are enc7 and def6(axe) or def4(flail), chainmail units enc6 with +1def for the aforementioned weapons. The low def score pretty much plainly states that the troops are not made to evade the hits, ever, but to endure them, and chain mail doesn't really do the job properly. Slashing some enc or implementing national earth-based slight reinvigoration spell (such as earth version of relief) would do lots for the troops, and slightly boost the mages. Reducing the requirements, level of research and cost of iron angels would do a lot of good for MA Ulm lategame also.
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